
Game Development Using Python
James R. Parker(Author)
Mercury Learning & Information (Publisher)
2nd Edition
Will be published approx. on 22. February 2021
Book
Paperback/Softback
338 pages
978-1-68392-627-6 (ISBN)
Description
No detailed description available for "Game Development Using Python".
More details
Edition
2nd Revised edition
Language
English
Place of publication
Herndon, VA
United States
Target group
Professional and scholarly
US School Grade: College Graduate Student
Edition type
Revised edition
Product notice
Klappenbroschur
Dimensions
Height: 229 mm
Width: 178 mm
Thickness: 20 mm
Weight
598 gr
ISBN-13
978-1-68392-627-6 (9781683926276)
Copyright in bibliographic data and cover images is held by Nielsen Book Services Limited or by the publishers or by their respective licensors: all rights reserved.
Schweitzer Classification
Other editions
Additional editions

James R. Parker
Game Development Using Python
E-Book
01/2021
2nd Edition
Mercury Learning and Information
€48.99
Available for download

James R. Parker
Game Development Using Python
E-Book
01/2021
2nd Edition
Mercury Learning & Information
€85.99
Available for download
Person
James R. Parker, PhD is a professor of Art and Digital Media at the University of Calgary. His areas of research include computer games and media art, computer simulation, and educational technology. Dr. Parker is the author of Game Development Using Python, 2/E (Mercury Learning) and The Guide to Simulations and Games (Wiley).
Content
1: Introduction to How Games Work
2: Graphics and Images
3: The Game Loop
4: Game AI: Collisions
5: Navigation and Control
6: Sound
7: C2H6O Jet Boat Race
8: Animation
9: C2H6O - Final Steps
10: Networking
11: Cards
12: Platformers: Methods for Building a Side-Scrolling Game
Appendices:
A: A* in Python
B: C2H6O Jet Boat Race Game Design Document
C: The NPC (Boat) Class for the Example Game
Index
2: Graphics and Images
3: The Game Loop
4: Game AI: Collisions
5: Navigation and Control
6: Sound
7: C2H6O Jet Boat Race
8: Animation
9: C2H6O - Final Steps
10: Networking
11: Cards
12: Platformers: Methods for Building a Side-Scrolling Game
Appendices:
A: A* in Python
B: C2H6O Jet Boat Race Game Design Document
C: The NPC (Boat) Class for the Example Game
Index