
How to Cheat in 3ds Max 2015
Get Spectacular Results Fast
Michael McCarthy(Author)
Routledge (Publisher)
1st Edition
Published on 25. August 2017
Book
Hardback
328 pages
978-1-138-42825-6 (ISBN)
Description
Why take months to learn every button in 3ds Max when you can create great visuals with just a few key tools? Utilize the tool of choice, 3ds Max 2015, for generating realistic environments, seamless CG effects, and jaw dropping games in a matter of hours. You can use the memory-hogging methods that choke your display and take forever to render, or you can get it done quickly and efficiently.
Michael McCarthy offers a goldmine of artistic inspiration, timesaving tips and tricks, and step-by-step walkthroughs you'll wonder how you every got by without it! This new edition has been completely revamped for 3ds Max 2015. Start animating today with detailed tutorials, source files, bitmaps, and video demonstrations all featured on the companion website.
Michael McCarthy offers a goldmine of artistic inspiration, timesaving tips and tricks, and step-by-step walkthroughs you'll wonder how you every got by without it! This new edition has been completely revamped for 3ds Max 2015. Start animating today with detailed tutorials, source files, bitmaps, and video demonstrations all featured on the companion website.
More details
Series
Language
English
Place of publication
London
United Kingdom
Publishing group
Taylor & Francis Ltd
Target group
Professional and scholarly
Professional Practice & Development
Dimensions
Height: 246 mm
Width: 189 mm
Weight
997 gr
ISBN-13
978-1-138-42825-6 (9781138428256)
Copyright in bibliographic data and cover images is held by Nielsen Book Services Limited or by the publishers or by their respective licensors: all rights reserved.
Schweitzer Classification
Other editions
Additional editions

E-Book
09/2014
1st Edition
Routledge
€57.99
Available for download

E-Book
09/2014
1st Edition
Routledge
€57.99
Available for download

Book
08/2014
1st Edition
Routledge
€84.36
Shipment within 10-20 days
Person
Michael McCarthy is an accomplished 3D artist and trainer from Boston, Massachusetts, USA. Michael's skills in the 3D field are built on many years of painting and drawing. Character and FX animation are a few of Michael's passions. Michael has been an author and contributor to many 3ds max publications and created training and documentation for 3ds max as well as many of its most popular plug-ins. Michael is an Autodesk Certified Instructor and teaches at The New England Institute of Art, Siggraph Master Classes, and studios such as CafeFX. Always on the cutting edge of technology, Michael works with many leading 3d developers doing product design and training for new products including Particle Flow Box 2 and Zookeeper. His experience on projects such as Spiderman 3 , Nim's Island ,Treasure Quest , and Sims keeps Michael engaged in all nuances of film, broadcast, and games production.
Content
IntroductionChapter 1: ModelingChapter 2: Character ModelingChapter 3: Materials and MappingChapter 4: Lighting and ShadowsChapter 5: ReflectionsChapter 6: GlassChapter 7: AnimationChapter 8: Character AnimationChapter 9: Rendering Chapter 10: Parameter WiringChapter 11: Special EffectsChapter 12: Particles and PhysicsChapter 13: Scene ManagementAppendixAdditional Resources