
How to Cheat in 3ds Max 2015
Get Spectacular Results Fast
Michael McCarthy(Author)
Routledge (Publisher)
1st Edition
Published on 25. August 2014
Book
Paperback/Softback
328 pages
978-1-138-02229-4 (ISBN)
Description
Why take months to learn every button in 3ds Max when you can create great visuals with just a few key tools? Utilize the tool of choice, 3ds Max 2015, for generating realistic environments, seamless CG effects, and jaw dropping games in a matter of hours. You can use the memory-hogging methods that choke your display and take forever to render, or you can get it done quickly and efficiently.
Michael McCarthy offers a goldmine of artistic inspiration, timesaving tips & tricks, and step-by-step walkthroughs-you'll wonder how you every got by without it! This new edition has been completely revamped for 3ds Max 2015. Start animating today with detailed tutorials, source files, bitmaps, and video demonstrations-all featured on the companion website.
Michael McCarthy offers a goldmine of artistic inspiration, timesaving tips & tricks, and step-by-step walkthroughs-you'll wonder how you every got by without it! This new edition has been completely revamped for 3ds Max 2015. Start animating today with detailed tutorials, source files, bitmaps, and video demonstrations-all featured on the companion website.
Reviews / Votes
Praise for How to cheatin 3dsMax 2010: "My first impression was 'WOW!' and my second impression was, 'This is what reference material should look like!' The balance between illustration and text is just right for visual people-aspiring 3D artists will love it." -Borislav "Bobo" Petrov, Technical Director, Frantic Films VFX "This excellent book will inspire anyone to dig a little deeper into this incredible piece of software." -Stefan Vittori, Managing Director Tangram 3DS "Moving past what a tool does, Michele details various combinations of features in the application and their importance to completing commonly requested, real-world tasks for visual effects, games, and design visualization alike." -Gary M. Davis, 3ds Max Master 2007, autodesk Media & Entertainment "Michele is at it again with updated workflow techniques in a format that makes the tips and tricks readily accessible as an essential desktop companion. If working smartly can be called 'cheating,' then this is cheating at its best. There is a lot here for beginners and advanced users alike. Good luck and have fun." -Ted Boardman, independent 3ds Max instructor and author "This newly updated version conveys the fun and fast side of 3ds Max. Bousquet has packed the pages with colorful and quick tutorials that help you master all of 3ds Max's main concepts." -Jim lammers, President, Trinity animation inc. "In addition to the excellent tips and tricks uncovered in this book, I found the illustrations easy to follow, informative, and fun. I highly recommend this book to 3ds Max users of all levels." -Jeff Patton, Freelance Digital artistMore details
Series
Language
English
Place of publication
London
United Kingdom
Publishing group
Taylor & Francis Ltd
Target group
College/higher education
Professional Practice & Development
Illustrations
1020 farbige Abbildungen
1020 Illustrations, color
Dimensions
Height: 246 mm
Width: 189 mm
Weight
839 gr
ISBN-13
978-1-138-02229-4 (9781138022294)
Copyright in bibliographic data and cover images is held by Nielsen Book Services Limited or by the publishers or by their respective licensors: all rights reserved.
Schweitzer Classification
Other editions
Additional editions

Book
08/2017
1st Edition
Routledge
€252.55
Shipment within 10-20 days

E-Book
09/2014
1st Edition
Routledge
€57.99
Available for download

E-Book
09/2014
1st Edition
Routledge
€57.99
Available for download
Person
Michael McCarthy is an accomplished 3D artist and trainer from Boston, Massachusetts, USA. Michael's skills in the 3D field are built on many years of painting and drawing. Character and FX animation are a few of Michael's passions. Michael has been an author and contributor to many 3ds max publications and created training and documentation for 3ds max as well as many of its most popular plug-ins. Michael is an Autodesk Certified Instructor and teaches at The New England Institute of Art, Siggraph Master Classes, and studios such as CafeFX. Always on the cutting edge of technology, Michael works with many leading 3d developers doing product design and training for new products including Particle Flow Box 2 and Zookeeper. His experience on projects such as Spiderman 3 , Nim's Island ,Treasure Quest , and Sims keeps Michael engaged in all nuances of film, broadcast, and games production.
Content
Introduction
Chapter 1: Modeling
Chapter 2: Character Modeling
Chapter 3: Materials and Mapping
Chapter 4: Lighting and Shadows
Chapter 5: Reflections
Chapter 6: Glass
Chapter 7: Animation
Chapter 8: Character Animation
Chapter 9: Rendering
Chapter 10: Parameter Wiring
Chapter 11: Special Effects
Chapter 12: Particles and Physics
Chapter 13: Scene Management
Appendix
Additional Resources
Chapter 1: Modeling
Chapter 2: Character Modeling
Chapter 3: Materials and Mapping
Chapter 4: Lighting and Shadows
Chapter 5: Reflections
Chapter 6: Glass
Chapter 7: Animation
Chapter 8: Character Animation
Chapter 9: Rendering
Chapter 10: Parameter Wiring
Chapter 11: Special Effects
Chapter 12: Particles and Physics
Chapter 13: Scene Management
Appendix
Additional Resources