
Digital Play
The Interaction of Technology, Culture, and Marketing
McGill-Queen's University Press
Published on 26. May 2003
Book
Hardback
376 pages
978-0-7735-2543-6 (ISBN)
Description
A uniquely critical study of video gaming that blends perspectives from political economy, cultural studies, and communications theory.
Reviews / Votes
"The authors are to be commended for undertaking this major history of the video game in our contemporary global economy. I am impressed with their research, and the arguments are convincingly developed using careful textual analysis and powerful graphic illustrations". Timothy W. Luke, Department of Political Science, Virginia Polytechnic Institute and State University /// "A useful and timely intervention into debates surrounding new technologies and emerging forms of economic and social configurations and cultural practices." Kevin Dowler, Graduate Programme in Communication and Culture, York UniversityMore details
Language
English
Place of publication
Montreal
Canada
Target group
College/higher education
Professional and scholarly
Dimensions
Height: 229 mm
Width: 152 mm
Weight
700 gr
ISBN-13
978-0-7735-2543-6 (9780773525436)
Copyright in bibliographic data and cover images is held by Nielsen Book Services Limited or by the publishers or by their respective licensors: all rights reserved.
Schweitzer Classification
Other editions
Additional editions

Stephen Kline | Nick Dyer-Witheford | Greig de Peuter
Digital Play
The Interaction of Technology, Culture, and Marketing
E-Book
05/2014
1st Edition
McGill-Queen's University Press
€89.99
Available for download
Persons
CA