Beginning iOS Games Development 2017
Using the iOS 8 SDK for Building iPhone and iPad Game Apps
Lucas Jordan(Author)
Apress
3rd Edition
Published on 20. June 2017
Book
Paperback/Softback
400 pages
978-1-4302-5953-4 (ISBN)
Description
This book provides a clear path for you to learn and create iPhone and iPad games using the iOS 10 SDK platform. You'll learn how to use the core classes and Sprite Kit to create dynamic game apps with rich graphics, animations, and sound. You'll also see how to use the latest version of Xcode to build your iPhone or iPad game apps. Other topics include iOS game apps development with the newest iOS Game Center update, persisting user data, and designing a compelling user experience. After reading this book, you'll come away with the skills and techniques for building an app, top to bottom, ready for sale on Apple's App Store. What You'll Learn: * Build an Input-Driven Game * Build a Frame-byFrame Game * Create Your Characters * Understand Gestures and Movements * Monetizing via the Apple App Store * Add Sound to your Game Who This Book is For:"br>This book is for developers embarking on their first adventure in building and selling an iOS game.
More details
Edition
3rd Revised edition
Language
English
Place of publication
Berkley
United States
Target group
Popular/general
Edition type
Revised edition
Dimensions
Height: 254 mm
Width: 178 mm
ISBN-13
978-1-4302-5953-4 (9781430259534)
Copyright in bibliographic data is held by Nielsen Book Services Limited or its licensors: all rights reserved.
Schweitzer Classification
Other editions
Previous edition

Peter Bakhirev | P.J. Cabrera | Ben Smith
Beginning IOS Games Development
For iPhone, iPad, and iPod Touch
Book
2nd Edition
Apress
€43.93
The article will not be published
Person
Lucas L. Jordan is a lifelong computer enthusiast and has worked for many years as a Java developer, focusing on user interface. He has previously written JavaFX Special Effects: Taking Java RIA to the Extreme with Animation, Multimedia, and Game Elements. Lucas is interested in mobile application development in its many forms.
Content
- Jumping Right In
- Explore the Game Application Lifecycle
- Sprite Kit in Detail
- Quickly Build an Input-Driven Game
- Quickly Build a Frame-byFrame Game
- Create Your Characters: Game Engine, Image Actors, and Behaviors
- Build Your Game: Vector Actors and Particles
- Build Your Game: Understanding Gestures and Movements
- Game Center and Social Media
- Monetizing via the Apple App Store
- Add Sound to your Game
- A Completed Game: Belt Commander
- Physics!
- Appendix A: Designing and Creating Graphics
- Explore the Game Application Lifecycle
- Sprite Kit in Detail
- Quickly Build an Input-Driven Game
- Quickly Build a Frame-byFrame Game
- Create Your Characters: Game Engine, Image Actors, and Behaviors
- Build Your Game: Vector Actors and Particles
- Build Your Game: Understanding Gestures and Movements
- Game Center and Social Media
- Monetizing via the Apple App Store
- Add Sound to your Game
- A Completed Game: Belt Commander
- Physics!
- Appendix A: Designing and Creating Graphics