
Beginning IOS Games Development
For iPhone, iPad, and iPod Touch
2nd Edition
Book
Paperback/Softback
800 pages
978-1-4302-3419-7 (ISBN)
The article will not be published
Description
The apps market is hot, and iOS games are leading the way, with games making up over 70 percent of the most popular apps. If you've ever wanted to create your own games for the iPhone, iPad, or iPod touch, this book is exactly what you need.
You've probably already read and mastered Beginning iPhone 3 Development: Exploring the iPhone SDK from Apress - the best-selling second edition of the highly acclaimed introduction to the iPhone and iPod touch by developers Dave Mark and Jeff LaMarche. Beginning iOS Games Development is the game-specific equivalent, providing you with the same easy-to-follow, step-by-step approach, more deep technical insights, and that familiar friendly style.
While games are all about fun, they're serious business at the same time. With this book, you'll roll up your sleeves and get your hands dirty with some hardcore coding.
While you may have written games before, this book will take you further, immersing you in the following topics:
* Game graphics and animation with UIKit, Quartz, Core Animation, and OpenGL ES * Game audio with OpenAL, MediaPlayer Framework, AV Foundation, and AudioSession * Game networking with GameKit, Bonjour, and Internet sharing * Techniques for iPhone or iPad specific gaming What you'll learn * Efficient methods for drawing in 2D and 3D to the iPhone and iPad screens * Game-specific animation techniques with Core Animation * How to use OpenGL ES for more complex and realistic gaming backgrounds and action * Numerous ways to add music to enhance the gaming experience * How to give your users access to their iOS libraries from within games * The tools and techniques of 3D audio for creating even more realistic gaming experiences * How to do networking right, including two-player games over Bluetooth and multiplayer games over Wi-Fi Who this book is for All game developers who want to create iPhone, iPad and/or iPod touch games.
You've probably already read and mastered Beginning iPhone 3 Development: Exploring the iPhone SDK from Apress - the best-selling second edition of the highly acclaimed introduction to the iPhone and iPod touch by developers Dave Mark and Jeff LaMarche. Beginning iOS Games Development is the game-specific equivalent, providing you with the same easy-to-follow, step-by-step approach, more deep technical insights, and that familiar friendly style.
While games are all about fun, they're serious business at the same time. With this book, you'll roll up your sleeves and get your hands dirty with some hardcore coding.
While you may have written games before, this book will take you further, immersing you in the following topics:
* Game graphics and animation with UIKit, Quartz, Core Animation, and OpenGL ES * Game audio with OpenAL, MediaPlayer Framework, AV Foundation, and AudioSession * Game networking with GameKit, Bonjour, and Internet sharing * Techniques for iPhone or iPad specific gaming What you'll learn * Efficient methods for drawing in 2D and 3D to the iPhone and iPad screens * Game-specific animation techniques with Core Animation * How to use OpenGL ES for more complex and realistic gaming backgrounds and action * Numerous ways to add music to enhance the gaming experience * How to give your users access to their iOS libraries from within games * The tools and techniques of 3D audio for creating even more realistic gaming experiences * How to do networking right, including two-player games over Bluetooth and multiplayer games over Wi-Fi Who this book is for All game developers who want to create iPhone, iPad and/or iPod touch games.
More details
Edition
2nd New edition
Language
English
Place of publication
Berkley
United States
Target group
Professional and scholarly
Edition type
New edition
ISBN-13
978-1-4302-3419-7 (9781430234197)
Copyright in bibliographic data and cover images is held by Nielsen Book Services Limited or by the publishers or by their respective licensors: all rights reserved.
Schweitzer Classification
Other editions
New editions
Lucas Jordan
Beginning iOS Games Development 2017
Using the iOS 8 SDK for Building iPhone and iPad Game Apps
Book
06/2017
3rd Edition
Apress
€32.05
The article will not be published
Previous edition

PJ Cabrera | Peter Bakhirev | Ian Marsh
Beginning iPhone Games Development
Book
05/2010
APress
€36.33
Shipment within 15-20 days