
Third Person
Authoring and Exploring Vast Narratives
MIT Press
Published on 13. March 2009
Book
Hardback
492 pages
978-0-262-23263-0 (ISBN)
Description
Narrative strategies for vast fictional worlds across a variety of media, from World of Warcraft to The Wire.The ever-expanding capacities of computing offer new narrative possibilities for virtual worlds. Yet vast narratives-featuring an ongoing and intricately developed storyline, many characters, and multiple settings-did not originate with, and are not limited to, Massively Multiplayer Online Games. Thomas Mann's Joseph and His Brothers, J. R. R. Tolkien's Lord of the Rings, Marvel's Spiderman, and the complex stories of such television shows as Dr. Who, The Sopranos, and Lost all present vast fictional worlds. Third Person explores strategies of vast narrative across a variety of media, including video games, television, literature, comic books, tabletop games, and digital art. The contributors-media and television scholars, novelists, comic creators, game designers, and others-investigate such issues as continuity, canonicity, interactivity, fan fiction, technological innovation, and cross-media phenomena. Chapters examine a range of topics, including storytelling in a multiplayer environment; narrative techniques for a 3,000,000-page novel; continuity (or the impossibility of it) in Doctor Who; managing multiple intertwined narratives in superhero comics; the spatial experience of the Final Fantasy role-playing games; World of Warcraft adventure texts created by designers and fans; and the serial storytelling of The Wire. Taken together, the multidisciplinary conversations in Third Person, along with Harrigan and Wardrip-Fruin's earlier collections First Person and Second Person, offer essential insights into how fictions are constructed and maintained in very different forms of media at the beginning of the twenty-first century.
More details
Series
Language
English
Place of publication
Cambridge, Mass.
United States
Publishing group
MIT Press Ltd
Target group
Professional and scholarly
Interest Age: From 18 years
Product notice
Cloth over boards
Illustrations
160 b&w illus.
Dimensions
Height: 229 mm
Width: 203 mm
Thickness: 27 mm
Weight
1066 gr
ISBN-13
978-0-262-23263-0 (9780262232630)
Copyright in bibliographic data and cover images is held by Nielsen Book Services Limited or by the publishers or by their respective licensors: all rights reserved.
Schweitzer Classification
Other editions
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Book
03/2017
MIT Press
€37.40
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Persons
Pat Harrigan is a freelance writer and author of the novel Lost Clusters. Noah Wardrip-Fruin is Assistant Professor in the Computer Science Department at the University of California, Santa Cruz, and author of Expressive Processing: Digital Fictions, Computer Games, and Software Studies, forthcoming from the MIT Press. Harrigan and Wardrip-Fruin are also the coeditors of First Person: New Media as Story, Performance, and Game (2004) and Second Person: Role-Playing and Story in Games and Playable Media (2007), both published by the MIT Press.
Editor
freelance writer and editor
Associate Professor in the Computer Science Department at the University of California, Santa CruzUniversity of California Santa Cruz