
The Language of Gaming
Astrid Ensslin(Author)
Bloomsbury Academic (Publisher)
Published on 29. November 2011
Book
Paperback/Softback
224 pages
978-0-230-23859-6 (ISBN)
Description
The Language of Gaming examines the complex language of videogames and gaming from a discourse analytical perspective.Astrid Ensslin studiesthe discourses inscribed in videogames by their producers, as well as gamer and media meta-discourses, and focal areas include gamer slang, illocution, multimodality and narrative structures.
More details
Edition
2011
Language
English
Place of publication
London
United Kingdom
Publishing group
Bloomsbury Publishing PLC
Target group
College/higher education
Product notice
Paperback (trade)
Dimensions
Height: 235 mm
Width: 155 mm
Thickness: 12 mm
Weight
341 gr
ISBN-13
978-0-230-23859-6 (9780230238596)
DOI
10.1007/978-0-230-35708-2
Schweitzer Classification
Other editions
Additional editions


Astrid Ensslin
The Language of Gaming
Book
11/2011
Red Globe Press
€114.48
Article exhausted; check different version
Person
ASTRID ENSSLIN Senior Lecturer in Digital Humanities at Bangor University, UK. She is the Principal Editor of Journal of Gaming and Virtual Worlds. Her publications include Creating Second Lives: Community, Identity and Spatiality as Constructions of the Virtual (2011), Canonizing Hypertext: Explorations and Constructions (2007) and Language in the Media: Representations, Identities, Ideologies (2007).
Content
List of Illustrations.- List of Tables and Figures.- Acknowledgements.- List of Abbreviations.- Introduction.- Approaches to Discourse Analysis.- Games and Language.- Videogame Genres, Macrostructures and Textuality.- Words and Meanings.- The Linguistic Pragmatics of Gameplay.- Metaludic Discourses.- Gaming and Multimodality.- The Narrative Language of Videogames.- Conclusion.- Notes.- Glossary.- Bibliography.- Index.