
The Language of Gaming
Astrid Ensslin(Author)
Red Globe Press
Published on 29. November 2011
Book
Hardback
224 pages
978-0-230-23858-9 (ISBN)
Article exhausted; check different version
Description
This innovative text examines videogames and gaming from the point of view of discourse analysis. In particular, it studies two major aspects of videogame-related communication: the ways in which videogames and their makers convey meanings to their audiences, and the ways in which gamers, industry professionals, journalists and other stakeholders talk about games. In doing so, the book offers systematic analyses of games as artefacts and activities, and the discourses surrounding them.
Focal areas explored in this book include:
aspects of videogame textuality and how games relate to other texts
the formation of lexical terms and use of metaphor in the language of gaming
gamer slang and 'buddylects'
the construction of game worlds and their rules, of gamer identities and communities
dominant discourse patterns among gamers and how they relate to the nature of gaming
the multimodal language of games and gaming
the ways in which ideologies of race, gender, media effects and language are constructed.
Informed by the very latest scholarship and illustrated with topical examples throughout, The Language of Gaming is ideal for students of applied linguistics, videogame studies and media studies who are seeking a wide-ranging introduction to the field.
Focal areas explored in this book include:
aspects of videogame textuality and how games relate to other texts
the formation of lexical terms and use of metaphor in the language of gaming
gamer slang and 'buddylects'
the construction of game worlds and their rules, of gamer identities and communities
dominant discourse patterns among gamers and how they relate to the nature of gaming
the multimodal language of games and gaming
the ways in which ideologies of race, gender, media effects and language are constructed.
Informed by the very latest scholarship and illustrated with topical examples throughout, The Language of Gaming is ideal for students of applied linguistics, videogame studies and media studies who are seeking a wide-ranging introduction to the field.
More details
Edition
2011
Language
English
Place of publication
London
United Kingdom
Publishing group
Bloomsbury Publishing PLC
Target group
College/higher education
Dimensions
Height: 23.4 cm
Width: 15.6 cm
ISBN-13
978-0-230-23858-9 (9780230238589)
DOI
10.1007/978-0-230-35708-2
Schweitzer Classification
Other editions
Additional editions


Astrid Ensslin
The Language of Gaming
Book
11/2011
Bloomsbury Academic
€46.50
Shipment within 15-20 days
Person
ASTRID ENSSLIN Senior Lecturer in Digital Humanities at Bangor University, UK. She is the Principal Editor of Journal of Gaming and Virtual Worlds. Her publications include Creating Second Lives: Community, Identity and Spatiality as Constructions of the Virtual (2011), Canonizing Hypertext: Explorations and Constructions (2007) and Language in the Media: Representations, Identities, Ideologies (2007).
Content
List of Illustrations.- List of Tables and Figures.- Acknowledgements.- List of Abbreviations.- Introduction.- Approaches to Discourse Analysis.- Games and Language.- Videogame Genres, Macrostructures and Textuality.- Words and Meanings.- The Linguistic Pragmatics of Gameplay.- Metaludic Discourses.- Gaming and Multimodality.- The Narrative Language of Videogames.- Conclusion.- Notes.- Glossary.- Bibliography.- Index.