3D Math Primer for Graphics and Game Development
Fletcher Dunn(Author)
CRC Press
3rd Edition
Published on 15. January 2022
Book
Hardback
900 pages
978-0-367-85786-8 (ISBN)
Unfortunately, price unknown
Article is exhausted; no reprint
Description
This book presents the essential mathematics needed to describe, simulate, and render a 3D world. Reflecting both academic and in-the-trenches practical experience, the authors teach you how to describe objects and their positions, orientations, and trajectories in 3D using mathematics. Provides an intro to math for game designers and covers orientation in three dimensions, calculus and dynamics, graphics, and parametric curves.
More details
Language
English
Place of publication
Oxford
United Kingdom
Publishing group
Taylor & Francis
Dimensions
Height: 254 mm
Width: 178 mm
ISBN-13
978-0-367-85786-8 (9780367857868)
Schweitzer Classification
Other editions
Previous edition

Fletcher Dunn | Ian Parberry
3D Math Primer for Graphics and Game Development
Book
11/2011
2nd Edition
A K Peters
€219.10
Shipment within 3-4 weeks
Content
CHAPTER 1: Cartesian Coordinate Systems; CHAPTER 2: Vectors; Chapter 3: Multiple Coordinate Spaces; CHAPTER 4: Matrices; CHAPTER 5: Matrices and Linear Transformations; CHAPTER 6: More on matrices; CHAPTER 7: Polar Coordinate Systems; CHAPTER 8: Rotation in Three Dimensions; CHAPTER 9: Geometric Primitives; CHAPTER 10: Mathematical Topics from 3D Graphics; CHAPTER 11: Mechanics I: Linear Mathematics and Calculus; CHAPTER 12: mECHANICS ii: Linear and Rotational Dynamics; CHAPTER 13: Curves in 3D