
3D Math Primer for Graphics and Game Development
A K Peters (Publisher)
2nd Edition
Published on 2. November 2011
Book
Hardback
846 pages
978-1-56881-723-1 (ISBN)
Shipment within 3-4 weeks
Description
This engaging book presents the essential mathematics needed to describe, simulate, and render a 3D world. Reflecting both academic and in-the-trenches practical experience, the authors teach you how to describe objects and their positions, orientations, and trajectories in 3D using mathematics. The text provides an introduction to mathematics for game designers, including the fundamentals of coordinate spaces, vectors, and matrices. It also covers orientation in three dimensions, calculus and dynamics, graphics, and parametric curves.
Reviews / Votes
"With solid theory and references, along with practical advice borne from decades of experience, all presented in an informal and demystifying style, Dunn & Parberry provide an accessible and useful approach to the key mathematical operations needed in 3D computer graphics."-Eric Haines, author of Real-Time Rendering"The book describes the mathematics involved in game development in a very clear and easy to understand way, layered on the practical background of years of game engine programming experience."
-Wolfgang Engel, editor of GPU Pro
More details
Edition
2nd edition
Language
English
Place of publication
Natick
United States
Publishing group
Taylor & Francis Inc
Target group
College/higher education
Computer game designers and video game programmers.
Dimensions
Height: 241 mm
Width: 196 mm
Thickness: 50 mm
Weight
1745 gr
ISBN-13
978-1-56881-723-1 (9781568817231)
Copyright in bibliographic data and cover images is held by Nielsen Book Services Limited or by the publishers or by their respective licensors: all rights reserved.
Schweitzer Classification
Other editions
New editions
Fletcher Dunn
3D Math Primer for Graphics and Game Development
Book
01/2022
3rd Edition
CRC Press
Unfortunately, price unknown
Article is exhausted; no reprint
Additional editions

Fletcher Dunn | Ian Parberry
3D Math Primer for Graphics and Game Development
E-Book
11/2011
2nd Edition
CRC Press
€73.49
Available for download

Fletcher Dunn | Ian Parberry
3D Math Primer for Graphics and Game Development
E-Book
11/2011
2nd Edition
CRC Press
€73.99
Available for download
Persons
Fletcher Dunn has been programming video games professionally since 1996. He served as principle programmer at Terminal Reality in Dallas, where he was one of the architects of the Infernal engine and lead programmer on BloodRayne. He was a technical director for the Walt Disney Company at Wideload Games in Chicago, where he was the lead programmer for Disney Guilty Party, which won IGN's Family Game of the Year at E3 2010. He is currently a developer at Valve Software in Bellevue, Washington.
Ian Parberry is a professor in the Department of Computer Science and Engineering at the University of North Texas. Dr. Parberry has more than a quarter century of experience in research and teaching and is nationally known as one of the pioneers of game programming in higher education.
Ian Parberry is a professor in the Department of Computer Science and Engineering at the University of North Texas. Dr. Parberry has more than a quarter century of experience in research and teaching and is nationally known as one of the pioneers of game programming in higher education.
Content
Cartesian Coordinate Systems. Vectors. Multiple Coordinate Spaces. Introduction to Matrices. Matrices and Linear Transformations. More on Matrices. Polar Coordinate Systems. Rotation in Three Dimensions. Geometric Primitives. Mathematical Topics from 3D Graphics. Mechanics 1: Linear Kinematics and Calculus. Mechanics 2: Linear and Rotational Dynamics. Curves in 3D. Afterword. Appendices. Bibliography. Index.