
Game of X v.2
The Long Road to Xbox
Rusel DeMaria(Author)
CRC Press
1st Edition
Published on 2. October 2018
Book
Paperback/Softback
358 pages
978-1-138-35018-2 (ISBN)
Description
Game of X v.2 is the story that leads up to Xbox. It is a story of DOS games, Microsoft culture, the crazy stories around the development and promotion of DirectX and the graphics standards that were required for Xbox to happen. Stories based on dozens of interviews include a colorful cast of characters and some solid technical background. The history of games for DOS and the initial challenges of Windows, the surprising source of the earliest Windows games, and much, much more. This is the fascinating prequel to Game of X v.1: Xbox.
Key Features
Game of X v.2 is the story that leads up to Xbox. It is a story of DOS games, Microsoft culture, the crazy stories around the development and promotion of DirectX and the graphics standards that were required for Xbox to
The history of games for DOS and the initial challenges of Windows, the surprising source of the earliest Windows games, and much, much more.
This is the fascinating follow-up to Game of X v.1: Xbox
Stories based on dozens of interviews include a colorful cast of characters and some solid technical background.
Key Features
Game of X v.2 is the story that leads up to Xbox. It is a story of DOS games, Microsoft culture, the crazy stories around the development and promotion of DirectX and the graphics standards that were required for Xbox to
The history of games for DOS and the initial challenges of Windows, the surprising source of the earliest Windows games, and much, much more.
This is the fascinating follow-up to Game of X v.1: Xbox
Stories based on dozens of interviews include a colorful cast of characters and some solid technical background.
More details
Language
English
Place of publication
London
United Kingdom
Publishing group
Taylor & Francis Ltd
Target group
Professional Practice & Development
Illustrations
34 farbige Abbildungen
34 Illustrations, color
Dimensions
Height: 229 mm
Width: 152 mm
Thickness: 19 mm
Weight
522 gr
ISBN-13
978-1-138-35018-2 (9781138350182)
Copyright in bibliographic data and cover images is held by Nielsen Book Services Limited or by the publishers or by their respective licensors: all rights reserved.
Schweitzer Classification
Other editions
Additional editions

E-Book
09/2018
CRC Press
€63.49
Available for download

E-Book
09/2018
1st Edition
CRC Press
€63.49
Available for download

Book
09/2018
1st Edition
CRC Press
€200.74
Shipment within 10-20 days
Person
Rusel DeMaria is the author or coauthor of more than sixty books, most of them in the gaming field, including Myst: The Official Strategy Guide, which sold more than 1.2 million copies, as well as one of the most comprehensive histories of the industry, High Score! The Illustrated History of Electronic Games. He founded and served as creative director for the most successful strategy guide publishing imprint in the industry and is a former senior editor and columnist for several national video game magazines.
Content
Part I: The Long Path to Xbox. Looking Back. Microsoft Always Had Games. Microsoft Culture. The Developer Relations Group. Windows Gets Gamed. Windows: Path to Dominance. The Other Face of the DRG. The Disruptor. Part II: Talking to the Metal. The Importance of Graphics. The Games Division. Pitfalls for Christmas. The Manhattan Project. 3D Wars. Start Me Up! Judgement Day. The Millionaire Club. Japan. Bunnygate. Judment Day II. Reorgs. Taking On the Internet. DirectX Media. Escalating the Graphics War. The OpenGL Letters--Part 1. Multimedia Retreat. The End of Talisman. The OpenGL Letters--Part 2. Facing The Man. Chrome--Plan B. Culture Changes.