
Code the Classics Volume I
Raspberry Pi Press
2nd Edition
Published on 30. June 2024
Book
Hardback
240 pages
978-1-916868-19-9 (ISBN)
Description
Take inspiration from the golden age of video games and learn how to write your own modern classics
Code the Classics Volume 1 not only tells the stories of some of the seminal video games of the 1970s and 1980s, but shows you how to create your own games inspired by them, following examples programmed by Raspberry Pi founder Eben Upton. In this book, you'll learn how to run and edit the games in this book by installing Python, Pygame Zero, and an IDE. You'll also:
Get game design tips and tricks from the masters
Learn how to code your own games with Pygame Zero
Explore the code listings and find out how they work
You'll meet these vintage-inspired games, and learn from their code in between rounds of play:
Boing!: all it took was a couple of lines and a dot, and gamers would be queuing up to play.
Cavern: Enduringly popular, the platform game genre is still packed with creative possibilities.
Infinite Bunner: Play around with the benefits that a top-down perspective can lend to the classic platform genre.
Myriapod: Some shooters confine the gameplay to a single screen while limiting the player's movement. Restrictions can build challenge and difficulty, making for truly addictive gaming.
Substitute Soccer: Top-down games of pinball-style soccer built a huge cult following and kicked off a sports genre that's still going strong.
Code the Classics Volume 1 not only tells the stories of some of the seminal video games of the 1970s and 1980s, but shows you how to create your own games inspired by them, following examples programmed by Raspberry Pi founder Eben Upton. In this book, you'll learn how to run and edit the games in this book by installing Python, Pygame Zero, and an IDE. You'll also:
Get game design tips and tricks from the masters
Learn how to code your own games with Pygame Zero
Explore the code listings and find out how they work
You'll meet these vintage-inspired games, and learn from their code in between rounds of play:
Boing!: all it took was a couple of lines and a dot, and gamers would be queuing up to play.
Cavern: Enduringly popular, the platform game genre is still packed with creative possibilities.
Infinite Bunner: Play around with the benefits that a top-down perspective can lend to the classic platform genre.
Myriapod: Some shooters confine the gameplay to a single screen while limiting the player's movement. Restrictions can build challenge and difficulty, making for truly addictive gaming.
Substitute Soccer: Top-down games of pinball-style soccer built a huge cult following and kicked off a sports genre that's still going strong.
More details
Edition
2nd Revised edition
Language
English
Place of publication
Cambridge
United Kingdom
Target group
Children/juvenile
Edition type
Revised edition
Product notice
Paper over boards
Dimensions
Height: 242 mm
Width: 183 mm
Thickness: 22 mm
Weight
925 gr
ISBN-13
978-1-916868-19-9 (9781916868199)
Copyright in bibliographic data and cover images is held by Nielsen Book Services Limited or by the publishers or by their respective licensors: all rights reserved.
Schweitzer Classification
Other editions
Additional editions

David Crookes | Andrew Gillett | Liz Upton
Code the Classics Volume I
E-Book
07/2024
2nd Edition
Raspberry Pi Press
€14.49
Available for download
Previous edition

David Crookes | Andrew Gillett
Code the Classics Volume 1
Book
12/2019
Raspberry Pi Press
€34.86
Article exhausted; check for reprint
Persons
David Crookes began his career as a journalist in 1994 as a freelance writer for Amstrad Action. He has since written and worked for regional newspapers, The Independent, BBC Radio 5 Live, gamesTM, Wireframe, and Retro Gamer, among many others. His previous books include Cloud Computing In Easy Steps and Facebook for Beginners In Easy Steps. He also curated Videogame Nation, an exhibition celebrating the rise of gaming, which toured the UK.
Content
- Foreword
- Chapter 1: Tennis
- Chapter 2: Action Platformer
- Chapter 3: Top-down Platformer
- Chapter 4: Fixed Shooter
- Chapter 5: Football Game
- Setting Up
- An Introduction to Python
- An Introduction to PyGame Zero
- Git and Version Control
- Interview: Dan Malone
- Interview: Allister Brimble