
Mixed Reality and Games
Theoretical and Practical Approaches in Game Studies and Education
transcript (Publisher)
1st Edition
Published on 16. November 2020
Book
Paperback/Softback
296 pages
978-3-8376-5329-8 (ISBN)
Description
Videogames allow us to immerse ourselves in worlds that are reflective of cultural phenomena. At the same time, games are in the process of occupying and utilising the real world as a part of the game. The book provides a combination of theoretical and practical approaches to mixed reality through the lenses of game studies and pedagogy. These novel approaches invite the reader to rethink their conceptions of games and mixed reality. They are complemented with classical analyses of games and applications in educational contexts. In uniting theory and hands-on approaches, the book provides a broad spectrum that facilitates and inspires interdisciplinary thinking and work.
Reviews / Votes
Besprochen in:tv diskurs, 99 (2022), Lothar MikosMore details
Series
Language
English
Place of publication
Bielefeld
Germany
Target group
Professional and scholarly
Product notice
Klappenbroschur
Illustrations
10
10 s/w Abbildungen
Klebebindung, 10 SW-Abbildungen
Dimensions
Height: 22.5 cm
Width: 14.8 cm
Thickness: 15 mm
Weight
462 gr
ISBN-13
978-3-8376-5329-8 (9783837653298)
Schweitzer Classification
Other editions
Additional editions

Emir Bektic | Daniela Bruns | Sonja Gabriel
Mixed Reality and Games
Theoretical and Practical Approaches in Game Studies and Education
E-Book
10/2020
1st Edition
transcript
€39.99
Available for download
Persons
Editor
Emir Bektic, Universität Klagenfurt, Österreich
Daniela Bruns, Universität Klagenfurt, Österreich
Florian Kelle, Universität Klagenfurt, Österreich
Florian Kelle (BA) studiert Game Studies and Engineering im Master an der Universität Klagenfurt. Er schreibt momentan seine Masterarbeit über archäologische Ansätze zu Videospielen und fokussiert sich dabei auf objektorientierte Ontologie (OOO) und Hyperobjects.