
Farming Simulator Modding For Dummies, Portable Edition
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Content
- Intro
- Title Page
- Copyright Page
- Table of Contents
- Introduction
- About This Book
- Foolish Assumptions
- Beyond This Book
- Icons Used in This Book
- Where to Go from Here
- Part I: Getting Started with Farming Simulator Modding
- Chapter 1: Introducing GIANTS Editor
- Knowing the Editor's Parts
- Loading Assets
- Navigating in 3D Space
- Transforming Objects
- Chapter 2: Creating Map Mods
- Preparing a Map Mod
- Selecting, Organizing, and Placing Props
- Adjusting User Attributes
- Triggering Events in Your Map
- Chapter 3: Editing Surface Details in Maps
- Editing Terrain
- Painting Foliage and Ground Details
- Working with Navigation Meshes: Adding Spaces for Animals
- Chapter 4: Using the Material Panel
- Modifying Material Properties
- Viewing Material Textures
- Chapter 5: Playing with Particles
- Discovering the Uses for Particles
- Working with the Particle Editor
- Adding Particles in Your Mod
- Part II: Creating Custom 3D Mods
- Chapter 6: Setting Up a Basic modDesc.xml
- Creating a New modDesc.xml
- Defining Mod Title and Descriptions
- Adding In-Game Store Items
- Including Specializations
- Chapter 7: Making a New 3D Mod
- Setting Up a New Scene
- Establishing Object Hierarchy
- Configuring Materials and Textures
- Using Your Triangles Effectively
- Chapter 8: Exporting Your Mod for GIANTS Editor
- Exporting from Blender
- Exporting from Maya
- Exporting from 3ds Max
- Exporting with FBX
- Importing Your Mod into GIANTS Editor
- Part III: Enhancing Your Mods
- Chapter 9: Adding Texture to Your Mod
- Working in Proper Texture Sizes
- Understanding the Texture Types Used on a Mod
- Assembling a Complete Specular Map
- Optimizing Textures for the Game
- Chapter 10: Working with Sounds
- Getting Your Sounds
- Editing Sound Files
- Exporting Sounds for GIANTS Engine
- Bringing Sounds into Your Mod
- Part IV: Customizing Mod Behaviors
- Chapter 11: Tweaking Vehicle XML
- Understanding Object Indexing
- Discovering the Structure of a Vehicle XML File
- Setting Correct Collisions
- Working with Motors and Wheels
- Setting Up Cameras
- Adding Lights
- Chapter 12: Defining New Objects and Behaviors with Lua
- Getting Started with Utils.lua
- Understanding a Specialization Script
- Adding Custom Specializations to modDesc.xml
- Chapter 13: Getting Out Your Mod
- Finalizing Your Mod
- Creating Store and Brand Icons
- Submitting and Sharing Mods
- Part V: The Part of Tens
- Chapter 14: Ten Powerful Tips When Creating Mods
- Use the Correct Image Format for Textures
- Use Texture Sizes that Fit Your Mod's Physical Size
- Consolidate Your Texture Data
- Set Useful Clip Distance Values
- Avoid Spaces and Special Characters in Filenames
- Be Aware of Case-Sensitive Paths
- Convert WAV Files from Stereo to Mono
- Check the Game Log for Errors and Warnings
- Test Your Mod in Single and Multiplayer Modes
- Put Your Mod into a Single Zip Package
- Chapter 15: Ten Valuable Community Resources
- GIANTS Developer Network
- Modhub
- Farming Simulator Forums
- Farming Simulator Modding Video Tutorials
- Farming Simulator Script Source Code
- GIANTS Software Company Website
- Lua.org
- Freesound.org
- Blender.org
- CGTextures.com
- Appendix: Error and Warning Message Reference
- Index
- About the Author
- Wiley End User License Agreement
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