
Learning game AI programming with Lua
Description
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Book DescriptionIf you are a game developer or a general programmer who wishes to focus on programming systems and techniques to build your game AI without creating low-level interfaces in a game engine, then this book is for you. Knowledge of C++ will come in handy to debug the entirety of the AI sandbox and expand on the features present within the book, but it is not required.What you will learn
Create an animation state machine to drive AI animations within Lua
Build and find paths on navigation meshes
Write and debug Lua scripts within a fullscale Lua IDE
Develop decision logic with behavior trees, state machines, and decision trees to build modular, reusable AI
Manage short and longterm knowledge representation with blackboard data structures
Add sensory perception to give AIs the ability to see and hear
Develop highlevel tactics with multiple AIs based on influence maps
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Person
He followed this with the development of "Bandersnatch", the whimsically named Jabber message logger, which remains the de facto open source platform for recording and archiving messages on a Jabber server.
After founding and successfully running an open source consulting company ("Funky Penguin") for several years, David "retired" to full-time employment.
David now works for a respected New Zealand IT consulting firm (Prophecy Networks Ltd) and pursues the odd "Funky Penguin" project in his spare time.
David's projects, notes, and ramblings can be found at:
http://www.funkypenguin.co.nz.
Content
Getting started with AI Sandbox
Agent Movement
Character Animation
Brain Body Control
Navigating Environments
Decision Making
Knowledge Representation
Sensory Perception
Tactics
System requirements
File format: ePUB
Copy protection: Adobe-DRM (Digital Rights Management)
System requirements:
- Computer (Windows; MacOS X; Linux): Install the free reader Adobe Digital Editions prior to download (see eBook Help).
- Tablet/smartphone (Android; iOS): Install the free app Adobe Digital Editions or the app PocketBook before downloading (see eBook Help).
- E-reader: Bookeen, Kobo, Pocketbook, Sony, Tolino and many more (not Kindle).
The file format ePub works well for novels and non-fiction books – i.e., „flowing” text without complex layout. On an e-reader or smartphone, line and page breaks automatically adjust to fit the small displays.
This eBook uses Adobe-DRM, a „hard” copy protection. If the necessary requirements are not met, unfortunately you will not be able to open the eBook. You will therefore need to prepare your reading hardware before downloading.
Please note: We strongly recommend that you authorise using your personal Adobe ID after installation of any reading software.
For more information, see our ebook Help page.
File format: PDF
Copy-Protection: Adobe-DRM (Digital Rights Management)
System requirements:
- Computer (Windows; MacOS X; Linux): Install the free reader Adobe Digital Editions prior to download (see eBook Help).
- Tablet/smartphone (Android; iOS): Install the free app Adobe Digital Editions or the app PocketBook before downloading (see eBook Help).
- E-reader: Bookeen, Kobo, Pocketbook, Sony, Tolino and many more (only limited: Kindle).
The file format PDF always displays a book page identically on any hardware. This makes PDF suitable for complex layouts such as those used in textbooks and reference books (images, tables, columns, footnotes). Unfortunately, on the small screens of e-readers or smartphones, PDFs are rather annoying, requiring too much scrolling.
This eBook uses Adobe-DRM, a „hard” copy protection. If the necessary requirements are not met, unfortunately you will not be able to open the eBook. You will therefore need to prepare your reading hardware before downloading.
Please note: We strongly recommend that you authorise using your personal Adobe ID after installation of any reading software.
For more information, see our eBook Help page.