
The Video Game Explosion
Description
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In the United States alone, the video game industry raked in an astonishing $12.5 billion last year, and shows no signs of slowing. Once dismissed as a fleeting fad of the young and frivolous, this booming industry has not only proven its staying power, but promises to continue driving the future of new media and emerging technologies. Today video games have become a limitless and multifaceted medium through which Fortune 50 corporations and Hollywood visionaries alike are reaching broader global audiences and influencing cultural trends at a rate unmatched by any other media.
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Content
- Intro
- The Video Game Explosion
- Contents
- Illustrations
- Acknowledgments
- Introduction
- A Brief Timeline of Video Game History
- Part I Looking at Video Games
- Chapter 1 What Is a Video Game?
- Chapter 2 Imaging Technologies
- Chapter 3 Modes of Exhibition
- Chapter 4 Influences and Precursors
- Chapter 5 The Study of Video Games
- Part II The Early Days (Before 1985)
- Chapter 6 Mainframe Games and Simulations
- Chapter 7 Arcade Games of the 1970s
- Chapter 8 Video Games in Europe: The Early Years
- Sidebar System Profile: The Magnavox Odyssey
- Chapter 9 Early Home Video Game Systems
- Chapter 10 Company Profile: Atari
- Chapter 11 System Profile: The Atari Video Computer System (VCS)
- Chapter 12 Vector Games
- Chapter 13 Video Game Stars: Pac-Man
- Chapter 14 The Rise of the Home Computer
- Chapter 15 Genre Profile: Adventure Games
- Sidebar Company Profile: Electronic Arts
- Chapter 16 Arcade Games of the 1980s
- Chapter 17 Laserdisc Games
- Chapter 18 The Video Game Industry Crash
- Part III The Industry Rebounds (1985-1994)
- Chapter 19 System Profile: The Nintendo Entertainment System (NES)
- Sidebar Company Profile: Nintendo
- Chapter 20 A New Generation of Home Video Game Systems
- Chapter 21 CD-ROM Games
- Chapter 22 Genre Profile: Interactive Movies
- Chapter 23 Arcade Games of the 1990s and Beyond
- Chapter 24 Handheld Video Game Systems
- Sidebar Company Profile: Sega
- Chapter 25 Shareware Games: Between Hobbyist and Professional
- Part IV Advancing to the Next Level (1995-Present)
- Chapter 26 The Later Generation Home Video Game Systems
- Chapter 27 Online Role-Playing Games
- Chapter 28 System Profile: Sony PlayStation
- Sidebar Company Profile: Sony
- Chapter 29 Video Game Stars: Lara Croft
- Chapter 30 Genre Profile: First-Person Shooting Games
- Sidebar Retrogames
- Chapter 31 Independent and Experimental Video Games
- Chapter 32 Video Games in Europe
- Chapter 33 Video Games in Asia
- Chapter 34 Video Games in Australia
- Part V A Closer Look at Video Games
- Chapter 35 The Video Game Development Process
- Chapter 36 Graphics in Video Games
- Chapter 37 Sound in Video Games
- Chapter 38 Video Game Genres
- Sidebar Best-Selling Video Games
- Chapter 39 The Video Game as an Object of Controversy
- Sidebar Video Games Rating Systems
- Chapter 40 Morals, Ethics, and Video Games
- Chapter 41 Video Games and Their Relationship with Other Media
- Sidebar How to Get a Job in the Video Game Industry
- Chapter 42 The Future of Video Games
- Glossary of Video Game Terminology
- Resource Guide
- Notes
- Index
- About the Contributors
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