
A Project Guide to UX Design
Description
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Understand various roles in UX design, identify stakeholders, and increase collaboration across teams
Define your project's purpose and scope collaboratively, from high-level objectives to fine details
Identify the differences between methodologies such as waterfall, agile, and lean UX
Delve into qualitative and quantitative user research, and use the data you gather to inform your design decisions
Design and prototype applications and systems that prioritize user needs
The third edition offers new insights on the Operations (Ops) functions within UX practices, discovery in UX, and collaboration activities for designers and stakeholders. You'll find new information on the many remote methods that can be used to gain important insights about users and on frameworks that help you define the products to create. This guide is a vital resource for anyone looking to stay at the forefront of the ever-changing field of UX design.
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Persons
Carolyn Chandler is a user experience strategist and has been leading experience design teams for over 25 years. She has developed and taught UX design classes at DePaul University, Northwestern University's Kellogg School of Management, and a variety of other programs tailored to those who want to create impactful digital products. She is also coauthor of Adventures in Experience Design (Voices That Matter).
Content
CHAPTER 2: The Project Ecosystem
CHAPTER 3: DesignOps, ResearchOps, ContentOps, Oh My!
CHAPTER 4: Project Objectives and Approach
CHAPTER 5: Discovery
CHAPTER 6: Workshops and Collaboration Activities
CHAPTER 7: User Research
CHAPTER 8: Personas
CHAPTER 9: Mapping Methods
CHAPTER 10: Product Definition
CHAPTER 11: Design Foundations
CHAPTER 12: Content Strategy
CHAPTER 13: Wireframes and Prototypes
CHAPTER 14: Design Testing
CHAPTER 15: Launch and Release
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