
Language Teaching with Video-Based Technologies
Description
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The volume builds on existing literature on project-based language learning by extending the focus on the affordances of machinima, digital video created by teachers and learners to capture experience in 3D immersive games or virtual worlds. Drawing on data from a large-scale research project featuring case studies that examine different facets of CALL teacher education, the book calls attention to language learning and teaching strategies that encourage both learners and teachers to develop innovative approaches in the language classroom and how such approaches promote the integration of lifelong learning skills alongside traditional linguistic competencies.
Offering a dynamic contribution to the growing literature on the interface of language learning and teaching and technology, this book will appeal to students and researchers in applied linguistics and language and education, as well as those interested in the latest developments in CALL.
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Persons
Christel Schneider is the managing director and founder of CSiTrain and a Senior Research Assistant at the University of Central Lancashire, UK.
Content
Acknowledgements
List of Abbreviations and Glossary
List of Tables
List of Figures
1. Introduction
2. Immersive Education and Machinima
3. Technology-Mediated Project-Based Language Teaching
4. Creating and Field-Testing Machinima in the Language Classroom
5. Evaluating a Machinima CALL Teacher Education Course
6. Afterword: Implications for Project-based Teaching and Creativity
References
Appendices
Index
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