
The Aesthetics of Virtual Reality
Description
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When philosophers have approached virtual reality, they have almost always done so through the lens of metaphysics, asking questions about the reality of virtual items and worlds, about the value of such things, and indeed, about how they may reshape our understanding of the "real" world. Grant Tavinor finds that approach to be fundamentally mistaken, and that to really account for virtual reality, we must focus on the medium and its uses, and not the hypothetical and speculative instances that are typically the focus of earlier works. He also argues that much of the cultural and metaphysical hype around virtual reality is undeserved. But this does not mean that virtual reality is illusory or uninteresting; on the contrary, it is significant for the altogether different reason that it overturns much of our understanding of how representational media can function and what we can use them to achieve.
The Aesthetics of Virtual Reality will be of interest to scholars and advanced students working in aesthetics, philosophy of art, philosophy of technology, metaphysics, and game studies.
Reviews / Votes
"Tavinor's earlier work on the aesthetics of video games kick-started philosophical research in that area; this book will do the same for the aesthetics of virtual reality."Nathan Wildman, Tilburg University, The Netherlands
"The Aesthetics of Virtual Reality offers an informative introduction to VR media as picturing media, as well as a persuasive analysis of the ways in which they can be used to remediate our perceptual experiences."
Nele van de Mosselaer, The Journal of Aesthetics and Art Criticism
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Content
2. What Is a Virtual Reality Medium?
3. The Virtual Remediation of Spatial Experience
4. VR as a Picturing Medium
5. Seeing and Doing with VR Media
6. On Virtual Realism
7. Virtual Reality and Ontology
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