
Against Flow
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Flow--as conceptualized by the psychologist Mihaly Csikszentmihalyi--describes an experience of "being in the zone," of intense absorption in an activity. It is a central concept in the study of video games, although often applied somewhat uncritically. In Against Flow, Braxton Soderman takes a step back and offers a critical assessment of flow's historical, theoretical, political, and ideological contexts in relation to video games. With close readings of games that implement and represent flow, Soderman not only evaluates the concept of flow in terms of video games but also presents a general critique of flow and its sibling, play.
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Content
Introduction 1
1 An Introduction to the Ideology of Flow 27
2 Flow, Alienation, and the Politics of Enjoyment 65
3 Streams of Consumption: Video Games and Televisual Flow 103
4 Flow, Play, and Critical Distance 139
5 Playfulness Untamed: Innovation, Play, and Flow in Independent
Games 175
Conclusion: The Critical Futures of Flow 211
Notes 243
References 273
Index 305
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