
Unity Cookbook
Description
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- Craft captivating mobile games with optimized performance and user-friendly controls
- Elevate gameplay with expertly composed music, dynamic sound effects, and seamless audio integration
Book DescriptionUnleash your game development potential with Unity Cookbook, 5th Edition, designed to equip you with the skills and knowledge needed to excel in Unity game development. With over 160 expertly crafted recipes empowering you to pioneer VR and AR experiences, excel in mobile game development, and become a master of audio techniques. In this latest edition, we've meticulously curated a collection of recipes that reflect the latest advancements in Unity 2023, ensuring you stay at the forefront of game development. You'll discover dedicated recipes for First/Third Person (Core) templates, create engaging mobile games, delve into Virtual and Augmented Reality, and go further with audio by exploring advanced techniques. Additionally, the book has been fully updated to incorporate the new input system and TextMeshPro, essential elements for modern game development. From exploring C# scripting to crafting stylish UIs, creating stunning visual effects, and understanding shader development through Shader Graph, every chapter is designed to take you closer to your goal of becoming a proficient Unity developer. So, whether you're aiming to develop the next hit game, enhance your portfolio, or simply have fun building games, this book will be your trusted companion on your journey to Unity proficiency.What you will learn - Craft stylish user interfaces, from power bars to radars, and implement button-driven scene changes effortlessly
- Enhance your games with AI controlled characters, harnessing Unity's navigation meshes, surfaces, and agents
- Discover the power of Cinemachine in Unity for intelligent camera movements
- Elevate games with immersive audio, including background music and dynamic sound effects
- Bring your games to life with captivating visual effects, from smoke and explosions to customizable particle systems
- Build your own shaders using Unity's Shader Graph tool
Who this book is forIf you're a Unity developer looking for better ways to resolve common recurring problems, then this book is for you. Programmers dipping their toes into multimedia features for the first time will also find this book useful. Before you get started with this book, you'll need a solid understanding of Unity's functionality and experience with programming in C#.
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Persons
Shaun is a lecturer at Technological University Dublin. He is currently teaching on the BA (Hons) in Creative Digital Media where he is lead in the delivery of the Multimedia Stream. He is currently exploring serious games for construction-related training as well as the opportunities transmedia provides in improving user experience and engagement in cultural archive artifacts. His educational research is currently driven by his interest in self-determined learning (heutagogy), rhizomatic learning theory, micro-credentialing /digital badging, and curriculum development.Murphy Sinéad :
Sinead Murphy is currently Data Analytics Manager for the Irish NGO Trocaire. She has over 25 years of computing experience, including freelance IT training and database consulting, university lecturing in mathematics, IT skills and programming at TU Dublin (Ireland) and Middlesex University (London). She is a published academic, with undergraduate and postgraduate degrees in mathematics, computing and data science. She is passionate about the use of IT for understanding and visualising data, and using that understanding to make meaningful differences in the world. She is currently exploring the use of Python and Unity for data analytics and interactive visualisations.
Content
- Responding to User Events for Interactive UIs
- Inventory and Advanced UIs
- Playing and Manipulating Sounds
- Textures, Materials and 3D objects
- Creating 3D environments with Terrains
- Creating 3D geometry with ProBuilder
- 2D Animation and Physics
- Animated Characters
- Saving and Loading Data
- Controlling and Choosing Positions
- Navigation Meshes and Agents
- Cameras, Lighting, and Visual Effects
- Shader Graphs and Video Players
- Particle Systems and Other Visual Effects
- Mobile Games and Applications
- Augmented Reality (AR)
- Virtual and Extended Reality (VR/XR)
- Advanced Topics - Gizmos, Automated Testing, and More
Contents
- Preface
- Displaying Data with Core UI Elements
- Responding to User Events for Interactive UIs
- Creating a UI Button to reveal an image
- Creating a UI Button to move between scenes
- Animating UI Button properties on mouseover
- Organizing image panels and changing panel depths via buttons
- Displaying the value of an interactive UI Slider
- Displaying a countdown timer graphically with a UI Slider
- Setting custom mouse cursors for 2D and 3D GameObjects
- Setting custom mouse cursors for UI controls
- Interactive text entry with Input Field
- Detecting interactions with a single Toggle UI component
- Creating related radio buttons using UI Toggles
- Creating text UI Dropdown menus
- Creating image icon UI Dropdown menus
- Displaying a radar to indicate the relative locations of objects
- Further reading
- Inventory and Advanced UIs
- Creating a simple 2D mini-game - SpaceGirl
- Displaying single object pickups with carrying and not-carrying text
- Displaying single-object pickups with carrying and not-carrying icons
- Displaying multiple pickups of the same object with multiple status icons
- Using panels to visually outline the inventory UI area and individual items
- Creating a C# inventory slot UI to display scripted components
- Displaying multiple pickups of different objects as a list of text via a dynamic List<> of scripted PickUp objects
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File format: ePUB
Copy protection: Adobe-DRM (Digital Rights Management)
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File format: ePUB
Copy protection: without DRM (Digital Rights Management)
System requirements:
- Computer (Windows; MacOS X; Linux): Use a reader that can handle the file format ePUB, such as Adobe Digital Editions or FBReader – both free (see eBook Help).
- Tablet/Smartphone (Android; iOS): Install the free app Adobe Digital Editions or the app PocketBook (see eBook Help).
- E-reader: Bookeen, Kobo, Pocketbook, Sony, Tolino and many more (not Kindle).
The file format ePUB works well for novels and non-fiction books – i.e., 'flowing' text without complex layout. On an e-reader or smartphone, line and page breaks automatically adjust to fit the small displays.
This eBook does not use copy protection or Digital Rights Management
For more information, see our eBook Help page.