
Understanding Kids, Play, and Interactive Design
Description
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Key Features
Provides practical detailing of how children's developmental needs and capabilities translate to specific design elements of a piece of media
Serves as an invaluable reference for anyone who is designing interactive games for children (or adults)
Detailed discussions of how children learn and how they play
Provides lots of examples and design tips on how to design content that will be appealing and effective for various age ranges
Accessible approach, based on years of successful creative business experience, covers basics across the gamut from developmental needs and learning theories to formats, colors, and sounds
Reviews / Votes
"This book must be in every children's interactive designer's library. In fact, every interactive designer should read it...a few times."--Warren Buckleitner, Ph.D., Editor, Children's Technology Review
"TeachersWithApps has had the honor and privilege of working directly with Mark Schlichting on several projects. He brings a wealth of knowledge, insight, and passion to everything he touches. Every page of Mark's new book brings another 'aha moment,' and I thought I knew a bit about children's digital space. This book is the bible and a must read for anyone involved in any area related to children, education, and technology."
--Jayne Clare, Co-Founder, TeachersWithApps
"Mark Schlichting's new book, Understanding Kids, Play, and Interactive Design, is a fantastic resource-the best I've ever seen-for interactive designers and others who want to understand play and learning. Mark is a master creator of great interactive experiences. He's dazzled us for decades with his really funny, endearing products. Now we can learn how he does it. Mark is thorough, precise, and incredibly generous to share his secrets of success. Don't miss this book if you want to create great games children will love. It's a classic that teachers and others should have."
--Ann H. McCormick, Founder of The Learning Company and Co-Founder of Learning Circle Kids
"Fortunately for us, Mark Schlichting has created this marvelous book. By understanding and thoughtfully explaining what children do in the Kingdom of Play, and how and why they do it, Mark has provided a wonderful resource to those of us who would create fresh, invigorating playthings."
--Jesse Schell, CEO, Schell Games; Distinguished Professor of the Practice of Entertainment Technology, Carnegie Mellon University; author of The Art of Game Design: A Book of Lenses
"Mark Schlichting's book, Understanding Kids, Play, and Interactive Design, is the magnum opus of a creative lifetime, full of usable details framed in engaging and visually captivating formats. His book pioneers the blend of ever present technology with culture-enhancing guidance for the next generation of play-savvy designers. Belongs on every kids' play/game designer's bedside table."
--Stuart Brown, M.D., Founder and President, The National Institute for Play; author of Play: How it Shapes the Brain, Opens the Imagination, and Invigorates the Soul
More details
Other editions
Additional editions


Person
Content
Introduction
Part1: Sparking Interactive Magic
Chapter 1: The Power of Play
Chapter 2: Creating Invitations to Play
Chapter 3: Maintaining Engagement
Part 2: Engaging the Senses
Chapter 4: Old Brains in a Modern World
Chapter 5: Seeing is Believing: Visual Perception
Chapter 6: Seeing is Believing: Art and Animation
Chapter 7: The Magic of Audio: How We Hear
Chapter 8: The Magic of Audio: Designing Soundscapes for Kids
Part 3: Knowing Your Audience
Chapter 9: How Kids Learn
Chapter 10: Ages and Stages: Why Kids Do What They Do
Chapter 11: Gender: Understanding the Play Patterns of Girls and Boys
Part 4: Creating Digital Playgrounds
Chapter 12: Interface
Chapter 13: The User Relationship
Chapter 14: Characters, Avatars, and Agents
Chapter 15: Supporting Play Patterns
Chapter 16: Community and Virtual Worlds
Part 5: Enhancing the Design Process
Chapter 17: Predesign Considerations
Chapter 18: The Design Process
Chapter 19: The Production Process
Chapter 20: Testing with Kids
Part 6: Case Studies
Chapter 21: Case Study: Club Penguin
Chapter 22: Case Study: Noodle Words
Conclusion
Afterword
Acknowledgments
Credits
Endnotes
Bibliography
Index
System requirements
File format: ePUB
Copy protection: Adobe-DRM (Digital Rights Management)
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