
Artificial Intelligence in Games
Description
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Each chapter is split into two parts. The first part covers the necessary theory in a friendly, conversational manner, using visual examples and fictional game scenarios to give additional context. The second part is a coding tutorial in C# for the topic at hand. Each chapter has its own example game available to download, written in C# in the Unity Game Engine.
This book will be suitable for students and aspiring games programmers looking to gain a grounding in game AI techniques.
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Content
Chapter 2 Math
Chapter 3 Steering Behaviours
Chapter 4 Terrain Analysis
Chapter 5 Pathfinding
Chapter 6 Decision-Making
Chapter 7 Fuzzy Logic
Chapter 8 Chess AI
Chapter 9 Genetic Algorithms
Chapter 10 Neural Networks
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Copy protection: Adobe-DRM (Digital Rights Management)
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