
Game-based learning
Description
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Content
2 - DISCOVER project details [Seite 10]
2.1 - Acknowledgements [Seite 11]
3 - How to use this book [Seite 12]
3.1 - Supplementary material available via the Internet [Seite 14]
4 - Chapter 1: Game- based learning [Seite 16]
4.1 - 1.1 Introduction [Seite 16]
4.2 - 1.2 Games, motivation and learning [Seite 17]
4.3 - 1.3 Games in learning [Seite 18]
4.4 - 1.4 Games ABC [Seite 24]
5 - Chapter 2: Why choose a game for improving learning and teaching processes? [Seite 28]
5.1 - 2.1 Learning - broadening HORIZONS [Seite 28]
5.2 - 2.2 Key characteristics of game based learning [Seite 35]
5.3 - 2.3 Games classification [Seite 58]
5.4 - 2.4 Examples of using games in schools [Seite 71]
6 - Chapter 3: Choosing & using a learning game [Seite 88]
6.1 - 3.1 Introducing a digital game into a course [Seite 88]
6.2 - 3.2 Selecting or finding a game [Seite 90]
6.3 - 3.3 Quality of a game a key factor for its usage in school context [Seite 91]
6.4 - 3.4 The interaction of constraints and opportunities in the learning setting [Seite 106]
6.5 - 3.5 Technical considerations [Seite 107]
6.6 - 3.6 Students' facility with information and communications technologies [Seite 108]
6.7 - 3.7 Attitudes towards digital game-based learning [Seite 109]
6.8 - 3.8 Tutors' facility with information and communications technologies [Seite 110]
6.9 - 3.9 Sustainability [Seite 110]
6.10 - 3.10 Taking things forward [Seite 110]
7 - Chapter 4: Designing and implementing a game in an educational context [Seite 114]
7.1 - 4.1 Educational game design [Seite 114]
7.2 - 4.2 Playing to learn [Seite 123]
7.3 - 4.3 Activity - Design an educational game [Seite 136]
8 - References [Seite 140]
9 - Biographics [Seite 145]
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