
How to Thrive in the Games Industry
The Long Game
Harvey Newman(Author)
CRC Press
Published on 28. May 2026
246 pages
978-1-040-69395-7 (ISBN)
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Description
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This book is a candid, practical, and inspiring look at building a sustainable, fulfilling career in game development. Drawing on over 20 years of experience - from some of the world's most renowned game studios to small indie teams - Harvey Newman shares the real lessons learned from inside the trenches-covering everything from breaking into the industry to navigating layoffs, leadership challenges, studio politics, and burnout.
Blending personal stories with industry insights, the book gives readers a roadmap for long-term success, helping them understand not just how to get into games, but how to thrive once they're in. Each chapter includes actionable advice, reality checks, and reflective prompts to build both resilience and perspective. Readers will come away with a deeper understanding of how the industry really works, how to future-proof their careers, and how to stay creatively fulfilled in one of the most competitive and rewarding creative fields in the world.
The book is written for game developers of all levels: students, juniors seeking their first role, mid-level professionals trying to grow, and veterans aiming to stay motivated and adaptable in a fast-changing field.
Blending personal stories with industry insights, the book gives readers a roadmap for long-term success, helping them understand not just how to get into games, but how to thrive once they're in. Each chapter includes actionable advice, reality checks, and reflective prompts to build both resilience and perspective. Readers will come away with a deeper understanding of how the industry really works, how to future-proof their careers, and how to stay creatively fulfilled in one of the most competitive and rewarding creative fields in the world.
The book is written for game developers of all levels: students, juniors seeking their first role, mid-level professionals trying to grow, and veterans aiming to stay motivated and adaptable in a fast-changing field.
Reviews / Votes
"Ever since our days together at DICE, Harvey has always been a person that wanted to give back, throughout his roles, projects, YouTube or social media channels and now this book. A practical and human centric guide for people coming into the industry filled with anecdotes and experiences of what to expect and how to navigate it." - Fawzi Mesmar, Creative Director, Ubisoft"An essential guide for the modern game maker. This book cuts through industry noise to focus on creative craftsmanship, showing how to maintain artistic integrity and build lasting value in a complex environment. A truly inspiring and honest blueprint for success." - Jim Jagger, Animation Director
"Harvey's How to Thrive in the Games Industry captures the reality of today's games industry with honesty and perspective that only comes from experience. It's a thoughtful, practical guide for anyone who wants not just to survive, but to truly thrive in this ever-changing craft." - Sebastian Kalemba, Game Director, CD PROJEKT RED
"...bloody brilliant! This book is not just thorough, it is essential. Harvey shares his extensive experience with candor. The result is a truly insightful road map to career success." - James Cunliffe, Valve Corporation
"Harvey has done an incredible job of distilling years of industry wisdom into candid, clear advice and practical strategies for career longevity in the unique world of videogames. Whether you're just starting out or seeking lasting success, you'll find essential insights to help you thrive, grow, and adapt-ensuring your place in this ever-evolving creative field." - John Wasilczyk, Vice President of Production, EPIC Games
More details
Language
English
Place of publication
London
United Kingdom
Publishing group
Taylor & Francis Ltd
Target group
College/higher education
Professional and scholarly
Product notice
Reflowable
Illustrations
28 Halftones, black and white; 28 Illustrations, black and white
File size
7,46 MB
ISBN-13
978-1-040-69395-7 (9781040693957)
Copyright in bibliographic data and cover images is held by Nielsen Book Services Limited or by the publishers or by their respective licensors: all rights reserved.
Schweitzer Classification
Other editions
Additional editions

Book
05/2026
1st Edition
CRC Press
€160.50
Shipment within 15-20 days

Book
05/2026
1st Edition
CRC Press
€62.00
Shipment within 15-20 days
Person
Harvey Newman is an animation director and game developer with over 20 years in AAA production. He has led teams on projects such as Star Wars Battlefront II and Horizon Zero Dawn, and now focuses on education and mentorship in game development. He is also the founder of Proxima Studio, where he's currently developing Warship Jolly Roger, a pirate-themed naval combat game. Alongside running his studio, he focuses on education and mentorship in game development, helping the next generation of developers navigate the industry's challenges and build sustainable careers.
Content
Introduction, Chapter 1: My Journey Through Games, Chapter 2: The Gaming Industry Today, Chapter 3: Understanding Studio Types, Chapter 4: A Day in Game Development, Chapter 5: Crafting Your Career Path, Chapter 6: Understanding the Game Development Lifecycle, Chapter 7: Surviving Crunch and Burnout, Chapter 8: Staying Relevant, Chapter 9: Indie Development - The Path Less Travelled, Chapter 10: The Business Side - Understanding Development Economics, Chapter 11: Building a Personal Brand and Network in the Games Industry, Chapter 12: Advanced Career Strategies - Moving Up the Ladder, Chapter 13: Surviving Studio Closures and Industry Downsizing, Conclusion -Thriving Beyond Survival
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