
Programming Arduino Next Steps: Going Further with Sketches
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Content
- Cover
- About the Author
- Title Page
- Copyright Page
- Contents at a Glance
- Contents
- Acknowledgments
- Introduction
- 1. Programming Arduino
- What Is Arduino?
- Installation and the IDE
- Installing the IDE
- Blink
- A Tour of Arduino
- Power Supply
- Power Connections
- Analog Inputs
- Digital Connections
- Arduino Boards
- Uno and Similar
- Big Arduino Boards
- Small Arduino Boards
- LilyPad and LilyPad USB Boards
- Unofficial Arduinos
- Programming Language
- Modifying the Blink Sketch
- Variables
- If
- Loops
- Functions
- Digital Inputs
- Digital Outputs
- The Serial Monitor
- Arrays and Strings
- Analog Inputs
- Analog Outputs
- Using Libraries
- Arduino Data Types
- Arduino Commands
- Summary
- 2. Under the Hood
- A Brief History of Arduino
- Anatomy of an Arduino
- AVR Processors
- ATmega328
- ATmega32u4
- ATmega2560
- AT91SAM3X8E
- Arduino and Wiring
- From Sketch to Arduino
- AVR Studio
- Installing a Bootloader
- Burning a Bootloader with AVR Studio and a Programmer
- Burning a Bootloader with the Arduino IDE and a Second Arduino
- Summary
- 3. Interrupts and Timers
- Hardware Interrupts
- Interrupt Pins
- Interrupt Modes
- Enabling Internal Pull-Up
- Interrupt Service Routines
- Volatile Variables
- ISR Summary
- Enabling and Disabling Interrupts
- Timer Interrupts
- Summary
- 4. Making Arduino Faster
- How Fast Is an Arduino?
- Comparing Arduino Boards
- Speeding Up Arithmetic
- Do You Really Need to Use a Float?
- Lookup vs. Calculate
- Fast I/O
- Basic Code Optimization
- Bytes and Bits
- ATmega328 Ports
- Very Fast Digital Output
- Fast Digital Input
- Speeding Up Analog Inputs
- Summary
- 5. Low Power Arduino
- Power Consumption of Arduino Boards
- Current and Batteries
- Reducing the Clock Speed
- Turning Things Off
- Sleeping
- Narcoleptic
- Waking on External Interrupts
- Use Digital Outputs to Control Power
- Summary
- 6. Memory
- Arduino Memory
- Minimizing RAM Usage
- Use the Right Data Structures
- Be Careful with Recursion
- Store String Constants in Flash Memory
- Common Misconceptions
- Measure Free Memory
- Minimizing Flash Usage
- Use Constants
- Remove Unwanted Trace
- Bypass the Bootloader
- Static vs. Dynamic Memory Allocation
- Strings
- C char Arrays
- The Arduino String Object Library
- Using EEPROM
- EEPROM Example
- Using the avr/eeprom.h Library
- EEPROM Limitations
- Using Flash
- Using SD Card Storage
- Summary
- 7. Using I2C
- I2C Hardware
- The I2C Protocol
- The Wire Library
- Initializing I2C
- Master Sending Data
- Master Receiving Data
- I2C Examples
- TEA5767 FM Radio
- Arduino-to-Arduino Communication
- LED Backpack Boards
- DS1307 Real-Time Clock
- Summary
- 8. Interfacing with 1-Wire Devices
- 1-Wire Hardware
- The 1-Wire Protocol
- The OneWire Library
- Initializing 1-Wire
- Scanning the Bus
- Using the DS18B20
- Summary
- 9. Interfacing with SPI Devices
- Bit Manipulation
- Binary and Hex
- Masking Bits
- Shifting Bits
- SPI Hardware
- The SPI Protocol
- The SPI Library
- SPI Example
- Summary
- 10. Serial UART Programming
- Serial Hardware
- Serial Protocol
- The Serial Commands
- The SoftwareSerial Library
- Serial Examples
- Computer to Arduino over USB
- Arduino to Arduino
- GPS Module
- Summary
- 11. USB Programming
- Keyboard and Mouse Emulation
- Keyboard Emulation
- Keyboard Emulation Example
- Mouse Emulation
- Mouse Emulation Example
- USB Host Programming
- USB Host Shield and Library
- USB Host on the Arduino Due
- Summary
- 12. Network Programming
- Networking Hardware
- Ethernet Shield
- Arduino Ethernet/EtherTen
- Arduino and WiFi
- The Ethernet Library
- Making a Connection
- Setting Up a Web Server
- Making Requests
- Ethernet Examples
- Physical Web Server
- Using a JSON Web Service
- The WiFi Library
- Making a Connection
- WiFi Specific Functions
- WiFi Example
- Summary
- 13. Digital Signal Processing
- Introducing Digital Signal Processing
- Averaging Readings
- An Introduction to Filtering
- Creating a Simple Low-Pass Filter
- Arduino Uno DSP
- Arduino Due DSP
- Filter Code Generation
- The Fourier Transform
- Spectrum Analyzer Example
- Frequency Measurement Example
- Summary
- 14. Managing with One Process
- Making the Transition from Big Programming
- Why You Don't Need Threads
- Setup and Loop
- Sense Then Act
- Pause Without Blocking
- The Timer Library
- Summary
- 15. Writing Libraries
- When to Make a Library
- Using Classes and Methods
- Library Example (TEA5767 Radio)
- Define the API
- Write the Header File
- Write the Implementation File
- Write the Keywords File
- Make the Examples Folder
- Testing the Library
- Releasing the Library
- Summary
- A: Parts
- Arduino Boards
- Shields
- Components and Modules
- Suppliers
- Index
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