
Game Programming in C++
Description
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C++ remains the key language at many leading game development studios. Since it's used throughout their enormous code bases, studios use it to maintain and improve their games, and look for it constantly when hiring new developers. Game Programming in C++ is a practical, hands-on approach to programming 3D video games in C++. Modeled on Sanjay Madhav's game programming courses at USC, it's fun, easy, practical, hands-on, and complete.
Step by step, you'll learn to use C++ in all facets of real-world game programming, including 2D and 3D graphics, physics, AI, audio, user interfaces, and much more. You'll hone real-world skills through practical exercises, and deepen your expertise through start-to-finish projects that grow in complexity as you build your skills. Throughout, Madhav pays special attention to demystifying the math that all professional game developers need to know.
Set up your C++ development tools quickly, and get started
Implement basic 2D graphics, game updates, vectors, and game physics
Build more intelligent games with widely used AI algorithms
Implement 3D graphics with OpenGL, shaders, matrices, and transformations
Integrate and mix audio, including 3D positional audio
Detect collisions of objects in a 3D environment
Efficiently respond to player input
Build user interfaces, including Head-Up Displays (HUDs)
Improve graphics quality with anisotropic filtering and deferred shading
Load and save levels and binary game data
Whether you're a working developer or a student with prior knowledge of C++ and data structures, Game Programming in C++ will prepare you to solve real problems with C++ in roles throughout the game development lifecycle. You'll master the language that top studios are hiring for-and that's a proven route to success.
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Sanjay is also the author of Game Programming Algorithms and Techniques and co-author of Multiplayer Game Programming. He has a B.S. and an M.S. in computer science and is pursuing a Ph.D. in computer science, all from USC.
Content
Chapter 1 Game Programming Overview
Chapter 2 Game Objects and 2D Graphics
Chapter 3 Vectors and Basic Physics
Chapter 4 Artificial Intelligence
Chapter 5 OpenGL
Chapter 6 3D Graphics
Chapter 7 Audio
Chapter 8 Input Systems
Chapter 9 Cameras
Chapter 10 Collision Detection
Chapter 11 User Interfaces
Chapter 12 Skeletal Animation
Chapter 13 Intermediate Graphics
Chapter 14 Level Files and Binary Data
Appendix A Intermediate C++ Review
Index
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File format: PDF
Copy protection: Watermark-DRM (Digital Rights Management)
System requirements:
- Computer (Windows; MacOS X; Linux): Use the free software Adobe Reader, Adobe Digital Editions, or any other PDF viewer of your choice (see eBook Help).
- Tablet/Smartphone (Android; iOS): Install the free app Adobe Digital Editions or another reading app for eBooks, e.g., PocketBook (see eBook Help).
- E-reader: Bookeen, Kobo, Pocketbook, Sony, Tolino and many more (only limited: Kindle).
The file format PDF always displays a book page identically on any hardware. This makes PDF suitable for complex layouts such as those used in textbooks and reference books (images, tables, columns, footnotes). Unfortunately, on the small screens of e-readers or smartphones, PDFs are rather annoying, requiring too much scrolling.
This eBook uses Watermark-DRM, a „soft” copy protection. This means that there are no technical restrictions to prevent illegal distribution. However, there is a personalised watermark embedded in the eBook that can be used to identify the purchaser of the eBook in the event of misuse and to provide evidence for legal purposes.
For more information, see our eBook Help page.