
Replayed
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Since the early 2000s, Henry Lowood has led or had a key role in numerous initiatives devoted to the preservation and documentation of virtual worlds, digital games, and interactive simulations, establishing himself as a major scholar in the field of game studies. His voluminous writings have tackled subject matter spanning the history of game design and development, military simulation, table-top games, machinima, e-sports, wargaming, and historical software archives and collection development. Replayed consolidates Lowood's far-flung and significant publications on these subjects into a single volume.
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Content
Foreword: The Hard Work of Henry Lowood, by Matthew G. Kirschenbaum
Editor's Introduction: Henry's Many Hats, by Raiford Guins
Part I: Archives, Documentation, and the Preservation of Historical Software
Introduction to Part I
1. The Hard Work of Software History
2. Shall We Play a Game: Thoughts on the Computer Game Archive of the Future
3. Video Capture: Machinima, Documentation, and the History of Virtual Worlds
4. It Is What It Is, Not What It Was
5. Screen Capture and Replay: Documenting Gameplay as Performance
6. Software Archives and Software Libraries
Part II: Game Histories and Historiography
Introduction Part II
7. Game Studies Now, History of Science Then
8. Video Games in Computer Space: The Complex History of Pong
9. Game Engines and Game History
10. Putting A Stamp On Games - Wargames, Players, & PBM
11. Game Counter
12. War Engines: Wargames as Systems from the Tabletop to the Computer
Part III: Further Directions: Sports Games and eSports
Introduction to Part III
13. "Beyond the Game": The Olympic Ideal and Competitive e-Sports
Part IV: Interview with Henry Lowood
Interview with Henry Lowood conducted by T.L. Taylor
Notes
Index
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