
Replayed
Essential Writings on Software Preservation and Game Histories
Henry Lowood(Author)
Raiford Guins(Editor)
Johns Hopkins University Press
Published on 6. June 2023
Book
Hardback
376 pages
978-1-4214-4594-6 (ISBN)
Description
A leading voice in technology studies shares a collection of essential essays on the preservation of software and history of games.
Since the early 2000s, Henry Lowood has led or had a key role in numerous initiatives devoted to the preservation and documentation of virtual worlds, digital games, and interactive simulations, establishing himself as a major scholar in the field of game studies. His voluminous writings have tackled subject matter spanning the history of game design and development, military simulation, table-top games, machinima, e-sports, wargaming, and historical software archives and collection development. Replayed consolidates Lowood's far-flung and significant publications on these subjects into a single volume.
Since the early 2000s, Henry Lowood has led or had a key role in numerous initiatives devoted to the preservation and documentation of virtual worlds, digital games, and interactive simulations, establishing himself as a major scholar in the field of game studies. His voluminous writings have tackled subject matter spanning the history of game design and development, military simulation, table-top games, machinima, e-sports, wargaming, and historical software archives and collection development. Replayed consolidates Lowood's far-flung and significant publications on these subjects into a single volume.
Reviews / Votes
Replayed is a valuable resource... I read the book and wished such a resource had been available when I first dipped my toes into game preservation and game history.-American Journal of Play
More details
Language
English
Place of publication
Baltimore, MD
United States
Target group
Professional and scholarly
Illustrations
37 s/w Abbildungen, 1 s/w Abbildung
1 Illustrations, black and white; 37 Illustrations, black and white
Dimensions
Height: 235 mm
Width: 157 mm
Thickness: 27 mm
Weight
763 gr
ISBN-13
978-1-4214-4594-6 (9781421445946)
DOI
10.56021/9781421445953
Copyright in bibliographic data and cover images is held by Nielsen Book Services Limited or by the publishers or by their respective licensors: all rights reserved.
Schweitzer Classification
Other editions
Additional editions

E-Book
06/2023
Johns Hopkins University Press
€54.49
Available for download
Persons
Henry E. Lowood is the Harold C. Hohbach Curator of the History of Science and Technology Collections and the Curator of the Film and Media Collections at Stanford University Libraries. Raiford Guins is a professor and the director of cinema and media studies in the Media School at Indiana University Bloomington.
Author
Harold C. Hohbach Curator for History of Science & TechnologyStanford University Libraries
Editor
Professor and Director of Cinema and Media StudiesIndiana University
Foreword
Content
Acknowledgements
Foreword: The Hard Work of Henry Lowood, by Matthew G. Kirschenbaum
Editor's Introduction: Henry's Many Hats, by Raiford Guins
Part I: Archives, Documentation, and the Preservation of Historical Software
Introduction to Part I
1. The Hard Work of Software History
2. Shall We Play a Game: Thoughts on the Computer Game Archive of the Future
3. Video Capture: Machinima, Documentation, and the History of Virtual Worlds
4. It Is What It Is, Not What It Was
5. Screen Capture and Replay: Documenting Gameplay as Performance
6. Software Archives and Software Libraries
Part II: Game Histories and Historiography
Introduction Part II
7. Game Studies Now, History of Science Then
8. Video Games in Computer Space: The Complex History of Pong
9. Game Engines and Game History
10. Putting A Stamp On Games - Wargames, Players, & PBM
11. Game Counter
12. War Engines: Wargames as Systems from the Tabletop to the Computer
Part III: Further Directions: Sports Games and eSports
Introduction to Part III
13. "Beyond the Game": The Olympic Ideal and Competitive e-Sports
Part IV: Interview with Henry Lowood
Interview with Henry Lowood conducted by T.L. Taylor
Notes
Index
Foreword: The Hard Work of Henry Lowood, by Matthew G. Kirschenbaum
Editor's Introduction: Henry's Many Hats, by Raiford Guins
Part I: Archives, Documentation, and the Preservation of Historical Software
Introduction to Part I
1. The Hard Work of Software History
2. Shall We Play a Game: Thoughts on the Computer Game Archive of the Future
3. Video Capture: Machinima, Documentation, and the History of Virtual Worlds
4. It Is What It Is, Not What It Was
5. Screen Capture and Replay: Documenting Gameplay as Performance
6. Software Archives and Software Libraries
Part II: Game Histories and Historiography
Introduction Part II
7. Game Studies Now, History of Science Then
8. Video Games in Computer Space: The Complex History of Pong
9. Game Engines and Game History
10. Putting A Stamp On Games - Wargames, Players, & PBM
11. Game Counter
12. War Engines: Wargames as Systems from the Tabletop to the Computer
Part III: Further Directions: Sports Games and eSports
Introduction to Part III
13. "Beyond the Game": The Olympic Ideal and Competitive e-Sports
Part IV: Interview with Henry Lowood
Interview with Henry Lowood conducted by T.L. Taylor
Notes
Index