
History in Games
Description
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Reviews / Votes
»In sum then, this is a hugely important volume which represents a confluence of ideas and disciplines around a timely and significant theme. The chapters are impressive in their breadth and innovation and the editors do incredibly well to present such a multitude of perspectives from within and outside the academy and from across linguistic boundaries.«More details
Other editions
Additional editions

Persons
Felix Zimmermann, Bundeszentrale für politische Bildung, Deutschland
Felix Zimmermann (Dr.) ist Referent für Games-Kultur, politische Bildung und Extremismus bei der Bundeszentrale für politische Bildung.
Content
- Cover
- Table of Contents
- Preface and Acknowledgments
- Introduction
- History as told by the Game
- Quarry - Playground - Brand
- Why History in Digital Games matters
- Social Practices of History in Digital Possibility Spaces
- Tracing the Past with Digital Games
- Authenticity in and of History
- History in Video Games and the Craze for the Authentic
- Crusading Icons
- The Auteur and the 80s Mixtape
- Queer Authenticity in the History of Games
- The Politics of Authenticity
- If it's a fantasy world, why bother trying to make it realistic?
- How to Get Away with Colonialism
- Toying with History
- You Do Have Responsibility!
- Contributors
System requirements
File format: PDF
Copy protection: Watermark-DRM (Digital Rights Management)
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