
History in Games
Contingencies of an Authentic Past
transcript (Publisher)
1st Edition
Published on 21. October 2020
Book
Paperback/Softback
284 pages
978-3-8376-5420-2 (ISBN)
Description
Where do we end up when we enter the time machine that is the digital game? One axiomatic truth of historical research is that the past is the time-space that eludes human intervention. Every account made of the past is therefore only an approximation. But how is it that strolling through ancient Alexandria can feel so real in the virtual world? Claims of authenticity are prominent in discussions surrounding the digital games of our time. What is historical authenticity and does it even matter? When does authenticity or the lack thereof become political? By answering these questions, the book illuminates the ubiquitous category of authenticity from the perspective of historical game studies.
Reviews / Votes
»Als Gesamtwerk führt [das Buch] alle derzeit diskutierten Aspekte des Themas Authentizität von historischen Inhalten in digitalen Spielen übersichtlich zusammen.«More details
Series
Language
English
Place of publication
Bielefeld
Germany
Target group
Professional and scholarly
Product notice
Klappenbroschur
Illustrations
11
11 farbige Abbildungen
Klebebindung
Dimensions
Height: 22.5 cm
Width: 14.8 cm
Thickness: 15 mm
Weight
444 gr
ISBN-13
978-3-8376-5420-2 (9783837654202)
Schweitzer Classification
Other editions
Additional editions

E-Book
10/2020
1st Edition
transcript
€34.99
Available for download
Persons
Editor
Felix Zimmermann, Bundeszentrale für politische Bildung, Deutschland
Felix Zimmermann (Dr.) ist Referent für Games-Kultur, politische Bildung und Extremismus bei der Bundeszentrale für politische Bildung.