
Learning 2D Game Development with Unity
Description
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This tutorial covers the entire development process, from initial concept, plans, and designs to the final steps of building and deploying your game. It illuminates Unity's newly integrated 2D toolset, covering sprites, 2D physics, game scripts, audio, and animations. Throughout, it focuses on the simplest and lowest-cost approaches to game development, relying on free software and assets. Everything you'll need is provided.
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Persons
Matthew has been in game development for the past seven years working on more than a dozen AAA racing games, such as NASCAR, Hot Wheels, and the Need for Speed series. He has helped publish titles on almost every platform, including PC, Wii U, iOS, Android, and Steam.
James A. Henley is an experienced game developer who has worked on several major titles and franchises, including Mass Effect, Dragon Age, Star Wars, and Skylanders, over the past decade. He originally entered the industry via the Neverwinter Nights modding community, where he was able to indulge his desires to craft content, tell stories, and write code all at the same time. He turned that love into a job opportunity at BioWare, where he spent three years with the Edmonton studio and five more with the Austin studio in a variety of design roles before briefly working for Activision.
Content
Acknowledgments
About the Authors
Introduction 1
Chapter 1: Setting Up the Unity Development Environment
Chapter 2: Understanding Asset Creation
Chapter 3: Creating 2D Sprites
Chapter 4: Building the Game World
Chapter 5: The Basics of Movement and Player Control
Chapter 6: Adding Animations to Our Scene
Chapter 7: Setting Up Player Physics and Colliders
Chapter 8: Creating and Applying Gameplay Systems
Chapter 9: Creating Hazards and Crafting Difficulty
Chapter 10: Creating the Menus and Interface Elements
Chapter 11: Applying Effects to the Game Objects
Chapter 12: Organization and Optimization
Chapter 13: Bringing It All Together
Chapter 14: UGUI
Appendix: JavaScript Code Samples
Index
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