
Foundations of Physically Based Modeling and Animation
Description
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Emphasizes the underlying concepts of the field, and is not tied to any particular software package, language, or API.
Develops concepts in mathematics, physics, numerical methods, and software design in a highly integrated way, enhancing both motivation and understanding.
Progressively develops the material over the book, starting from very basic techniques, and building on these to introduce topics of increasing complexity.
Motivates the topics by tying the underlying physical and mathematical techniques directly to applications in computer animation.
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Persons
John C. Keyser is Professor and Associate Department Head for Academics in the Department of Computer Science and Engineering at Texas A&M University, College Station, Texas, USA. He received his Ph.D. in Computer Science from the University of North Carolina, and B.S. degrees in Applied Math, Engineering Physics, and Computer Science from Abilene Christian University. His research has spanned a range of computer graphics topics, with particular emphasis in physically based simulation and solid modeling.
Content
Chapter 2 ? Simulation Foundations
Chapter 3 ? Follow the Bouncing Ball
Chapter 4 ? Particle Systems
Chapter 5 ? Particle Choreography
Chapter 6 ? Interacting Particle Systems
Chapter 7 ? Numerical Integration
Chapter 8 ? Deformable Springy Meshes
Chapter 9 ? Rigid Body Dynamics
Chapter 10 ? Rigid Body Collisions and Contacts
Chapter 11 ? Constraints
Chapter 12 ? Articulated Bodies
Chapter 13 ? Foundations of Fluid Dynamics
Chapter 14 ? Smoothed Particle Hydrodynamics (SPH)
Chapter 15 ? Finite Difference Algorithms
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