
Coding for Children and Young Adults in Libraries
Description
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This book will provide all librarians, whether they are brand new to the idea of coding or fairly experienced with it, with both the foundation to understand coding and tools they can use. The book features lessons, ideas, and information about the newest and the best coding tools, and templates for creating coding clubs and classes. It also provides options for all technology environments - for those libraries with very few devices available to those with many to choose from.
Readers will both learn the essentials for teaching coding to young kids as well as how to organize coding programming in the library. This book takes an in-depth look at what tools are available, both high-tech and low, to help kids learn this important skill. Whether you're novice or experienced in the world of coding, this book will have what you need to set up library coding clubs, help kids with game design, and even program robots.
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Content
Acknowledgements
Chapter 1: What is Coding?
Chapter 2: Why teach Coding?
Chapter 3: The Role of Libraries in Learning to Code
Chapter 4: Getting Started
Chapter 5: Teaching Coding to Young Children
Chapter 6: Teaching Coding to Upper Elementary Aged Children
Chapter 7: Coding Unplugged: Low-Tech options
Chapter 8: Integrating Coding with Making
Chapter 9: Reaching Out through Coding
Appendices
References
Index
About the Author
System requirements
File format: ePUB
Copy protection: Adobe-DRM (Digital Rights Management)
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