
Coding for Children and Young Adults in Libraries
A Practical Guide for Librarians
Wendy Harrop(Author)
Rowman & Littlefield Publishers
Published on 15. July 2018
Book
Paperback/Softback
128 pages
978-1-5381-0866-6 (ISBN)
Description
Coding for Children and Young Adults in Libraries is an all-inclusive guide to teaching coding in libraries to very young learners - as young as 4 or 5 years old!
This book will provide all librarians, whether they are brand new to the idea of coding or fairly experienced with it, with both the foundation to understand coding and tools they can use. The book features lessons, ideas, and information about the newest and the best coding tools, and templates for creating coding clubs and classes. It also provides options for all technology environments - for those libraries with very few devices available to those with many to choose from.
Readers will both learn the essentials for teaching coding to young kids as well as how to organize coding programming in the library. This book takes an in-depth look at what tools are available, both high-tech and low, to help kids learn this important skill. Whether you're novice or experienced in the world of coding, this book will have what you need to set up library coding clubs, help kids with game design, and even program robots.
This book will provide all librarians, whether they are brand new to the idea of coding or fairly experienced with it, with both the foundation to understand coding and tools they can use. The book features lessons, ideas, and information about the newest and the best coding tools, and templates for creating coding clubs and classes. It also provides options for all technology environments - for those libraries with very few devices available to those with many to choose from.
Readers will both learn the essentials for teaching coding to young kids as well as how to organize coding programming in the library. This book takes an in-depth look at what tools are available, both high-tech and low, to help kids learn this important skill. Whether you're novice or experienced in the world of coding, this book will have what you need to set up library coding clubs, help kids with game design, and even program robots.
Reviews / Votes
In this book, Wendy Harrop masterfully portrays the significance of coding in the world of education, while offering unique, practical, ideas for librarians and educators. -- Emily Goranson, Instructional Coach, Oconomowoc Area School District Coding for Children and Young Adults in Libraries will expand your understanding of the critical role coding can and should play in your library. The guide goes beyond activities--it provides practical ways for building and sustaining a program that will reach beyond your library and have lasting impact on children. -- Kimberly Bannigan, Coordinator, Learning Information Systems, DeForest Area School DistrictMore details
Series
Language
English
Place of publication
United States
Publishing group
Bloomsbury Publishing Plc
Target group
Professional and scholarly
Illustrations
3 b/w illustrations; 17 b/w photos; 8 tables; 24 textboxes
Dimensions
Height: 280 mm
Width: 216 mm
Thickness: 7 mm
Weight
348 gr
ISBN-13
978-1-5381-0866-6 (9781538108666)
Copyright in bibliographic data and cover images is held by Nielsen Book Services Limited or by the publishers or by their respective licensors: all rights reserved.
Schweitzer Classification
Other editions
Additional editions

E-Book
07/2018
1st Edition
Bloomsbury eBooks US
€73.99
Available for download

E-Book
07/2018
1st Edition
Rowman & Littlefield Publishers
€73.99
Available for download
Person
Wendy Harrop has been a public school teacher for 22 years. She taught in the classroom for 11 years, in Illinois, California and Wisconsin. Most recently, she has been a technology integrator and gifted specialist in the Oconomowoc Area School District, in Oconomowoc Wisconsin, where she has worked for 11 years. Her focus is on integrating technology in education, particularly in the area of makerspaces. She worked with a team to design and implement a makerspace in her k-4 school in 2013, and since then has become passionate about integrating making and STEAM, particularly computer programming, across the curriculum. She resides in Waukesha, Wisconsin with her husband, also an educator, and her two sons.
Content
Preface
Acknowledgements
Chapter 1: What is Coding?
Chapter 2: Why teach Coding?
Chapter 3: The Role of Libraries in Learning to Code
Chapter 4: Getting Started
Chapter 5: Teaching Coding to Young Children
Chapter 6: Teaching Coding to Upper Elementary Aged Children
Chapter 7: Coding Unplugged: Low-Tech options
Chapter 8: Integrating Coding with Making
Chapter 9: Reaching Out through Coding
Appendices
References
Index
About the Author
Acknowledgements
Chapter 1: What is Coding?
Chapter 2: Why teach Coding?
Chapter 3: The Role of Libraries in Learning to Code
Chapter 4: Getting Started
Chapter 5: Teaching Coding to Young Children
Chapter 6: Teaching Coding to Upper Elementary Aged Children
Chapter 7: Coding Unplugged: Low-Tech options
Chapter 8: Integrating Coding with Making
Chapter 9: Reaching Out through Coding
Appendices
References
Index
About the Author