
Introduction to Game Systems Design
Description
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Exploring the essentials of game design and its emerging subdisciplines
Asking the essential questions at the heart of all design
Getting started with modern game system design tools, including the spreadsheets most professionals now use
Creating systems and data from a blank page
Populating and quantifying a world of data into a game
Tuning and balancing game systems
Testing game systems and data
Leveraging communication, psychology, and rewards within your games
Balancing game probability within systems
Whether you're a college freshman entering a game design program, an indie developer using Unreal or Unity, a Dungeon Master, or anyone who wants to really understand modern games, this guide will help you get where you want to go.
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File format: PDF
Copy protection: Watermark-DRM (Digital Rights Management)
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