
Advances in The Human Side of Service Engineering
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This book explores the different ways in which human-factors engineering influences organizations' and enterprises' well-being and competitiveness. It covers a wealth of interrelated topics such as service engineering, service science, human-computer interaction, service usability, attitude and opinion assessment, servicescape design and evaluation, and training for service delivery. Further topics include service systems modeling, anthropology in service science, and customer experience, as well as ethical issues and the impact of an aging society. Based on the AHFE 2017 International Conference on The Human Side of Service Engineering, held on July 17-21, 2017, in Los Angeles, California, USA, the book provides readers with a comprehensive, general view of current research and challenges in the important field of service engineering. It also provides practical insights into the development of services for different kinds of organizations, including health care organizations, aviation providers, manpower allocation, hospitality and entertainment, as well as banking and financial institutions.
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Content
- Intro
- Advances in Human Factors and Ergonomics 2017
- Preface
- Contents
- Gamification in Service Engineering
- Using Gamification to Enhance User Motivation: The Influence of Gender and Age
- Abstract
- 1 Introduction
- 2 Related Work
- 3 Methods
- 4 Results
- 5 Conclusions
- References
- The Interaction of Causal Attribution of Performance and Compliance with Decision Support Systems in Cyber-Physical Production Systems - An Empirical Study Using a Business Simulation Game
- Abstract
- 1 Introduction
- 2 Related Work
- 2.1 Decision Support Systems
- 2.2 Theory of Causal Attribution
- 3 Research Design
- 3.1 Methods
- 3.2 Description of the Sample
- 4 Results
- 4.1 Effect of Repetition
- 4.2 Effect of the Decision Support System
- 5 Discussion and Conclusion
- 6 Limitations
- Acknowledgements
- Appendix
- References
- Gamified Self-service Checkouts: The Influence of Computer-Related Causal Attributions on User Experience and Motivation
- Abstract
- 1 Introduction
- 2 Related Work and Theoretical Background
- 2.1 Gamification of Shopping Experiences
- 2.2 Attribution Theory
- 3 Research Questions and Methodology
- 3.1 Process' Suitability for Gamification
- 3.2 Software Prototype
- 3.3 Measurement
- 3.4 Procedure
- 3.5 Sample
- 4 Data Analysis and Results
- 4.1 User Experience, Motivation and Service Fascination
- 4.2 Computer-Related Causal Attributions
- 4.3 Influence of Computer-Related Causal Attributions
- 5 Discussion
- 5.1 Implications and Recommendations
- 5.2 Limitations and Future Research
- References
- Defining Recrutainment: A Model and a Survey on the Gamification of Recruiting and Human Resources
- Abstract
- 1 Introduction
- 2 Background
- 2.1 Gamification
- 2.2 Assessment
- 2.3 Gaming
- 2.4 Generation Y
- 2.5 Synthesis: A Definition of Recrutainment
- 3 A Model for Recrutainment Applications
- 3.1 Foundations: Octalysis Framework and Person-Environment Fit Model
- 3.2 Recrutainment Model
- 4 Study on Recrutainment Applications
- 5 Conclusion
- References
- SciencOmat: A Gamified Research Platform for Evaluating Visual Attractiveness
- Abstract
- 1 Introduction
- 2 Platform Concept and Theoretical Background
- 3 Prototype
- 3.1 SciencOmat: User Interface
- 3.2 User Experience Evaluation
- 4 Use Case Evaluation
- 4.1 Use Case 1: Sales Prediction
- 4.2 Use Case 2: Virtual Prototyping
- 5 Conclusions and Future Research
- 5.1 Annotation
- References
- Innovations in Quality and Safety Practices in Health Care Systems
- Alarm Management: A Systems Approach to Patient Safety
- Abstract
- 1 Introduction
- 2 Background
- 3 Device Safety Analysis and FDA Approval Process
- 4 Method
- 4.1 Quantitative Data Analysis
- 4.2 Risk Assessment
- 4.3 Qualitative Data Analysis
- 5 Discussion
- 6 A Systems Approach to Alarm Safety
- 7 Conclusion
- References
- How Is the Quality of Life of Patients with Cerebral Palsy Improved? Qualitative and Quantitative Ev ...
- Abstract
- 1 Introduction
- 2 Composition of the Assistance System
- 3 Functionality and Tests of the Assistance System
- 4 Research Results
- 5 Qualitative Analysis
- 6 Final Conclusions
- Acknowledgments
- References
- Prevalence and Risk Factors of Respiratory Problems Among Solid Waste Collectors in the Philippines
- Abstract
- 1 Introduction
- 1.1 Scope and Limitations
- 1.2 Literature Review
- 2 Methods
- 2.1 Sample Size
- 2.2 Variables Included
- 2.3 Data Input and Analysis
- 3 Results and Discussion
- 3.1 Descriptive Statistics
- 3.2 Binary Logistic Regression Result
- 4 Conclusion
- Acknowledgements
- References
- Prevalence, Severity, and Risk Factors of Work-Related Musculoskeletal Disorders Among Stevedores in a Philippine Break-Bulk Port Terminal
- Abstract
- 1 Introduction
- 2 Methods
- 2.1 Sampling Frame
- 2.2 Data Collection
- 2.3 Statistical Analysis
- 3 Results
- 3.1 Sample Demographics
- 3.2 Prevalence of Work-Related Musculoskeletal Disorders Among Stevedores
- 3.3 Severity of Work-Related Musculoskeletal Disorders Among Stevedores
- 3.4 Risk Factors of Work-Related Musculoskeletal Disorders (Shoulder)
- 3.5 Risk Factors of Work-Related Musculoskeletal Disorders (Forearm)
- 3.6 Risk Factors of Work-Related Musculoskeletal Disorders (Upper Back)
- 3.7 Risk Factors of Work-Related Musculoskeletal Disorders (Lower Back)
- 4 Discussion
- 5 Conclusion
- Acknowledgement
- References
- Smart Service World
- Applying Value Proposition Design for Developing Smart Service Business Models in Manufacturing Firms
- Abstract
- 1 Introduction: Smart Services in Manufacturing Firms and the Need for New Business Models
- 2 Developing Business Models Using Value Proposition Design
- 3 Use Case: Applying Value Proposition Design for Developing a Business Model for Condition Monitori ...
- 3.1 Introduction to the Use Case
- 3.2 Analyzing Customer Jobs, Pains and Gains
- 3.3 Designing Value Propositions and Business Models for Customer Profiles
- 4 Conclusion and Implications
- References
- Wisdom Service Systems: Harmonious Interactions Between People and Machine
- Abstract
- 1 Introduction
- 2 Wisdom (the Common Good)
- 2.1 Practical Wisdom (Phronesis)
- 2.2 Wisdom as Expert Knowledge
- 2.3 DIKIW Hierarchy and Wiser Systems
- 3 Wisdom Service Systems
- 3.1 Complexity of Growth
- 3.2 Quantity of Data
- 3.3 Diversity of Data
- 3.4 Diversity of Using Information
- 3.5 Wisdom Computing
- 4 Cognitive Mediators
- 4.1 Observing Situations, Context and Culture
- 4.2 Understanding Situations, Context and Culture
- 4.3 Grasping Situations, Context and Culture
- 4.4 Providing Options
- 4.5 Wisdom Decision Process
- 5 Discussions and Future Research Directions
- References
- Do You Like According to Your Lifestyle? A Quantitative Analysis of the Relation Between Individual Facebook Likes and the Users' Lifestyle
- Abstract
- 1 Introduction
- 2 Fundamentals
- 2.1 The Lifestyle Concept
- 2.2 Facebook
- 3 Experimental Setup
- 3.1 Survey Structure
- 3.2 Facebook like Data Collection
- 4 Data Collection and Analysis
- 4.1 Descriptive Analysis
- 4.2 Facebook Likes Preprocessing
- 4.3 Correlation Analysis
- 5 Conclusion
- References
- An Online Tool to Promote Citizenship Roles in Urban Community Organizations
- Abstract
- 1 Introduction
- 2 Related Work
- 3 System Architecture
- 3.1 Community Model
- 3.2 Request Process
- 4 System Evaluation and Analysis
- 5 Conclusions
- References
- Service Science Education and T-Shaped Professionals
- Factors Influencing Academic Success for Design Students: A Study of Curricular Expectations and Eth ...
- Abstract
- 1 Introduction
- 2 Non-cognitive Factors that Influence Academic Success
- 3 Transfer Students
- 4 Financial Conditions
- 5 America's College Promise
- 6 Factors Impacting Academic Success in Design Education
- 7 Design Thinking and Creativity
- 8 Methods
- 9 Discussion
- 10 Qualitative Survey Responses
- 11 Demographic Survey Data
- 12 Findings and Implications
- 13 Conclusions and Areas for Future Study
- References
- Humanity-Embedded Service Science Education
- Abstract
- 1 Introduction
- 2 Service Science Initiatives in Taiwan
- 2.1 Institute of Service Science (ISS), National Tsing Hua University (NTHU)
- 2.2 Service Science Society of Taiwan (S3tw)
- 3 Humanity-Embedded Learning Activities
- 3.1 Service Humanity Camp and Service Learning
- 3.2 The ISS Internship Program
- 3.3 Project-Based Learning Activities
- 4 Reflection
- 5 Conclusion
- Acknowledgments
- References
- Developing T-Shaped Civil Engineers Through Involvement in Out-of-Class Activities
- Abstract
- 1 Introduction
- 2 Rating the Quality of US Infrastructure
- 3 Rapidly Rebuilding from Scratch
- 4 Competency Development from Out-of-Class Activities
- 5 Conclusion and Future Research
- Acknowledgments
- References
- T-Shape Professionals Co-working in Smart Contexts: VEGA(ST) - Venice Gateway for Science and Technology
- Abstract
- 1 Introduction
- 2 Integrated Framework: T-Shaped Professionals
- 3 Integrated Framework: Smart Systems
- 4 Practical Implications: VEGA(ST) Case Study
- 5 Conclusions and Research Limitation
- References
- Worker and Consumer Factors in Service Engineering
- Work-Related Factors Affecting Sustained Alert State Among Bank Security Personnel in the Philippines
- Abstract
- 1 Introduction
- 1.1 Bank Security Industry
- 1.2 Statement of the Problem
- 1.3 Objectives of the Study
- 1.4 Scope and Limitations
- 2 Methodologies
- 3 Results and Discussion
- 3.1 Binary Logistic Regression
- 4 Conclusions and Recommendations
- References
- The Negative Effect that Benefit Delay in Service Consumption Causes to a Customer and the Counterme ...
- Abstract
- 1 Introduction
- 1.1 The Concept of Benefit Delay
- 1.2 Benefits and Delays When Receiving Services
- 1.3 Significant Issues Brought up by Characteristics of DBSs
- 2 Methods
- 3 Results and Discussion
- 3.1 Difference in Delays Among Three Types of Benefit
- 3.2 Supplementing Effects Among Each Benefit
- 4 Conclusion and Future Study
- Acknowledgments
- Appendix: Observation Parameters of the Model
- References
- A Task Analysis of Small-Scale Jewelry Craft Workers to Investigate the Effects of Work System Eleme ...
- Abstract
- 1 Introduction
- 2 Development of Hypothesis and Conceptual Model
- 3 Methodology
- 3.1 Measurement and Instrumentation of Variables
- 3.2 Sampling
- 3.3 Statistical Analysis
- 4 Results and Discussion
- 4.1 Comparative Analysis of Symptomatic and Asymptomatic Subjects
- 4.2 Work Design Component Mismatch, Environmental Factors and Individual Factors as Explanatory Vari ...
- 4.3 Work Design Component Mismatch, Environmental Factors, Individual Factors and Work Sitting Postu ...
- 4.4 Work Design Component Mismatch, Environmental Factors, Individual Factors, Work Sitting Posture ...
- 4.5 General Body Discomfort as Explanatory Variable of Work Sitting Mobility
- 5 Conclusion
- References
- The Consequences of Lean Six Sigma on Banking Improvement: A Study at a Front-Line Unit of a Bank Company in Indonesia
- Abstract
- 1 Introduction
- 1.1 Lean
- 1.2 Six Sigma
- 1.3 Lean Six Sigma
- 2 Method
- 3 Results
- 3.1 Using Smart IP Camera to Evaluate the Employees Performance
- 3.2 Reducing Paper of New Account Registration for Customer Who Doesn't Have Tax ID Number
- 3.3 Using Small Table as the Temporary Place of Customer Service's Documents
- 3.4 Changes the Layout and Queuing System
- 3.5 Using Chair for Security
- 3.6 Using Visual Aid
- 4 Conclusion and Discussion
- References
- Author Index
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