
C# Programming from Zero to Proficiency (Introduction)
Description
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Stop Trying to Learn C# the Hard way.
Without my book, most people spend too long trying to learn C# the hard way. This book is the only one that will get you to learn C# fast without wasting so much time. It includes instructions that painlessly teach you the necessary skills to master C# and to create your first apps.
What You Will Learn
After completing this book, you will be able to:
- Create your own C# application.
- Understand how to create and use different types of variables (e.g., arrays, lists, dictionaries, strings, integers, or floats).
- Employ some very useful structures such as conditional statements or loops to optimize your code.
Content and Structure of the Book
In this book you will:
- Install and launch your editor.
- Learn about general programming concepts.
- Learn about best practices.
- Start to create your first application
- Combine variables.
- Use and combine conditional statements.
- Use operators to perform calculations.
- Create methods.
This is Why You Will Be Successful
- You will be kept motivated throughout the book: This book ensures that you keep motivated by giving you the right amount of information and challenge in each chapter
- You will never feel lost or overwhelmed: You will have the opportunity to learn C# at your own pace and to become comfortable with this programming language, even if you have no previous programming knowledge.
- You will learn by doing: you will build your own code and you will spend more time coding than reading, to ensure that you can apply the concepts covered in each section
If you want to get started fast with C# using a tried-and-tested method, download this book now!
More details
Person
Patrick Felicia is a lecturer and researcher at Waterford Institute of Technology, where he teaches and supervises undergraduate and postgraduate students. He obtained his MSc in Multimedia Technology in 2003 and PhD in Computer Science in 2009 from University College Cork, Ireland. He has published several books and articles on the use of video games for educational purposes, including the Handbook of Research on Improving Learning and Motivation through Educational Games: Multidisciplinary Approaches (published by IGI), and Digital Games in Schools: a Handbook for Teachers, published by European Schoolnet. Patrick is also the Editor-in-chief of the International Journal of Game-Based Learning (IJGBL), and the Conference Director of the Irish Symposium on Game-Based Learning, a popular conference on games and learning organized throughout Ireland.
System requirements
File format: ePUB
Copy protection: Adobe-DRM (Digital Rights Management)
System requirements:
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The file format ePub works well for novels and non-fiction books – i.e., „flowing” text without complex layout. On an e-reader or smartphone, line and page breaks automatically adjust to fit the small displays.
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For more information, see our ebook Help page.