
Designing Serious Games
Description
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- Provides game design instruction tailored to the needs of serious games
- Offers step-by-step activities and guidance on concept design, preproduction, production, and postproduction
- Highlights industry perspective through interviews sharing real-life insights of development practice
- Includes extensive exercises and case studies
- Suits both students and professionals
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Persons
Elin Carstensdottir is Assistant Professor of Computational Media at the University of California, Santa Cruz, where she directs the Interaction Dynamics (ID) Lab. Her research focuses on the development and design of research tools and games for impact, where she investigates the dynamics between interfaces, AI and user experience with a focus on interactive narrative, virtual characters and social simulation.
Michael John is Associate Teaching Professor of Computational Media at the University of California, Santa Cruz, where he directs the Games and Playable Media MS Degree Program, teaching courses in game development as well as games for impact. He previously worked in the commercial industry for both entertainment games and educational games, including as a co-founder of the GlassLab educational games studio.
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