
Autodesk 3ds Max 2015 Essentials
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Content
- Intro
- Contents
- Introduction
- Chapter 1: The 3ds Max Interface
- Navigate the Workspace
- Transforming Objects Using Gizmos
- Graphite Modeling Tools Set
- Command Panel
- Time Slider and Track Bar
- File Management
- Chapter 2: Your First 3ds Max Project
- Set Up a Project Workflow
- The Secret to Accurate Modeling: Reference Material!
- Building a Simple Model
- Creating Details Using Splines
- Lathing, Extruding, and Beveling to Create 3D from 2D
- Bringing It All Together
- Chapter 3: Modeling in 3ds Max: Architectural Model Part I
- Setting Up the Scene
- Building the Room
- Adding Special Details to the Room
- Chapter 4: Modeling in 3ds Max: Architectural Model Part II
- Model the Couch
- Modeling the Lounge Chair
- Chapter 5: Introduction to Animation
- Animating the Ball
- Reading Animation Curves
- Refining the Animation
- Chapter 6: Animation Principles
- Anticipation and Momentum in Knife Throwing
- Chapter 7: Character Modeling Part I
- Setting Up the Scene
- Blocking Out the Alien Model
- Chapter 8: Character Modeling Part II
- Creating the Alien Head
- Building the Alien Hand
- Building the Foot
- Completing the Alien
- Chapter 9: Introduction to Materials
- Navigate the Slate Material Editor
- Identify the Standard Material
- Identify the mental ray Material
- Identifying Shaders
- Build Materials for the Couch
- Build Materials for the Lounge Chair
- Build Materials for the Window
- Chapter 10: Textures and UV Workflow: The Alien
- Define UVs on the Alien's Body
- Unwrap UVs on the Alien's Body
- Build the Material and Apply It to the Alien
- Chapter 11: Character Studio: Rigging
- Character Studio Workflow
- Associating a Biped with the Alien Model
- Skinning the Alien Model
- Chapter 12: Character Studio: Animation
- Animating the Alien
- Freeform Animation
- Modifying Animation in the Dope Sheet
- Chapter 13: Introduction to Lighting: Interior Lighting
- Recognizing 3ds Max Lights
- Lighting a Still Life
- Atmospherics and Effects
- The Light Lister
- Chapter 14: 3ds Max Rendering
- Navigate the Render Setup Dialog
- Render a Scene
- Work with Cameras
- Raytraced Reflections and Refractions
- Render the Interior and Furniture
- Chapter 15: mental ray
- Navigate the mental ray Renderer
- Navigate the Final Gather Parameters
- Navigate mental ray Materials
- Use Photometric Lights with mental ray
- Use the Daylight System
- Appendix A: Autodesk 3ds max Certification
- Index
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