
Worldbuilding for Game Designers
Description
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Unlike all other artforms, games mandate participation, with the audience stepping into the world of the game and taking on the roles that the rules and pieces demand of them. Likewise, whenever an audience engages with a fictional world they are inherently playing a game of make-believe and imagining themselves within a different context. This makes worldbuilding and gaming a perfect match, with each element giving more power to the other. This book unlocks exactly how the two disciplines are entwined and work together and how a designer can harness that synergy to the best effect.
This text is composed of short, focussed chapters that explain every step of building a compelling world, from getting your first ideas to moving towards publication. It also provides a deeper understanding of the how and why of world creation and why worlds have so much power over us as players and as people.
Features:
Covers every step of world creation from getting ideas to seeking publication
Comprehensive analysis of the field
Inspirational tricks to break blocks or find new angles
Practical exercises at the end of every chapter
Simple and accessible material for every kind of game or game designer
Reviews / Votes
"Steve Dee's book is the best work on worldbuilding since the Hadean Eon." - Dan Abnett, New York Times bestselling author and writer of wrongs."I can count on Steve always to deliver on the creativity. He has a knack for digging in deep and coming up with something marvelous! When it comes to worldbuilding, he knows his subject and would-be game designers can learn a lot from him." - Robert J Schwalb, Game Designer (Shadow of the Demon Lord, Dungeons & Dragons, Warhammer Fantasy Roleplay)
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Person
Steve Dee has worked in games for thirty years as a designer, writer, editor, journalist, consultant, organizer and educator. He has won five ENnie awards for RPG design, most recently for CHEW: The Roleplaying Game and won Best Non-Digital Game at the 2024 Freeplay Awards for The Score. His card game There's Been A Murder has sold over 100,000 copies and been translated into three languages. He is the president of Tin Star Games.
Content
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