
Game Boy Coding Adventure
Learn Assembly and Master the Original 8-Bit Handheld
Maximilien Dagois(Author)
No Starch Press
Published on 28. October 2025
456 pages
978-1-7185-0391-5 (ISBN)
System requirements
for ePUB without DRM
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Available for download
Description
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Talk to the Machine
Game Boy Coding Adventure is a hands-on guide to programming one of the most iconic consoles ever built. And there is magic here: By leveraging the simplified assembly language of this retro machine, you'll learn how to control every aspect of the Game Boy's 8-bit hardware.
As you build tile-based graphics, sprite animations, sound effects, input handling, timers, and more, you'll discover how hardware behaves-and how software components work together to run interactive programs. Along the way, you'll gain a strong foundation in systems programming, mastering concepts like memory management, registers, interrupts, and I/O.
You'll learn how to:
- Write and debug assembly using RGBDS, the standard development toolchain
- Work with tiles, sprites, backgrounds, windows, and color palettes
- Control sound channels, interrupts, timers, frame pacing, and the joypad
- Leverage memory banking, DMA, and serial communication for more complex game features
- Experiment with the Super Game Boy, Game Boy Color, and the Game Boy Printer
More details
Language
English
Place of publication
New York
United States
Product notice
Reflowable
File size
29,25 MB
ISBN-13
978-1-7185-0391-5 (9781718503915)
Schweitzer Classification
Other editions
Additional editions

Book
10/2025
No Starch Press
€47.00
Available immediately
Person
Maximilien Dagois has over 15 years of experience building graphics as a professional game developer. His credits include Final Fantasy XIV, Dragon Quest Builders, and Pokémon Ranger. Now an engineer at Google, he brings his passion for retro hardware and systems programming to a new generation of coders. He lives in Tokyo.
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