
Flame Game Development
Description
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Reimagine your development process and create, test, and deploy your mobile, web, desktop, and embedded apps from a single codebase. This book shows you how to leverage Flame, the modular Flutter game engine, to build cross-platform 2D games.
With Flutter, you can create all kinds of apps by making subtle changes to projects at the code level. Guided by a practical project-based approach, you'll begin by downloading and installing the game engine. You'll then move on to creating widgets in Flutter and components within our game, such as player, enemy, background, consumables, etc. The book also shows you how to add sprites, render images, setup animation, and much more.
Flame Game Development is perfect for the novice eager to gain hands-on knowledge of this exciting game engine's library to create a simple 2D game.
What You'll Learn
- Apply Flutter coding skills to game development
- Developgames that can be played on all platforms
- Create your first 2D game using Flame
Who This Book Is For
Beginners who want to learn how to develop games on Flame and create their first 2D game with Flutter.
More details
Other editions
Additional editions

Person
Andrés Cruz Yoris has over 10 years experience in development of web applications. His IT background includes PHP and Python, client-side technologies such as HTML, JavaScript, CSS, Vue, and server-side technologies such as Laravel, Flask, Django, and CodeIgniter. He is also a developer in Android Studio, xCode, and Flutter, specializing in the creation of native applications for Android and iOS.
Content
Chapter 1: Create a Project in Flutter and Add Flame.- Chapter 2: Flame Basics.- Chapter 3: Flame Fundamentals.- Chapter 4: Game One: Meteor Shower.- Chapter 5: Background in Color and Image.- Chapter 6: Tiled Background.- Chapter 7: Game Two, Jump Between Tiles.- Chapter 8: Game Two, Many Experiments.- Chapter 9: Game Three, Move XY.- Chapter 10: Game Three, Enemies.- Chapter 11: Game Four, Plants vs Zombies.- Chapter 12: Game Four, Many Experiments.- Chapter 13: Game Five, Parallax Backgrounds.-Chapter 14: Audio.
System requirements
File format: PDF
Copy protection: Watermark-DRM (Digital Rights Management)
System requirements:
- Computer (Windows; MacOS X; Linux): Use the free software Adobe Reader, Adobe Digital Editions, or any other PDF viewer of your choice (see eBook Help).
- Tablet/Smartphone (Android; iOS): Install the free app Adobe Digital Editions or another reading app for eBooks, e.g., PocketBook (see eBook Help).
- E-reader: Bookeen, Kobo, Pocketbook, Sony, Tolino and many more (only limited: Kindle).
The file format PDF always displays a book page identically on any hardware. This makes PDF suitable for complex layouts such as those used in textbooks and reference books (images, tables, columns, footnotes). Unfortunately, on the small screens of e-readers or smartphones, PDFs are rather annoying, requiring too much scrolling.
This eBook uses Watermark-DRM, a „soft” copy protection. This means that there are no technical restrictions to prevent illegal distribution. However, there is a personalised watermark embedded in the eBook that can be used to identify the purchaser of the eBook in the event of misuse and to provide evidence for legal purposes.
For more information, see our eBook Help page.