
Swift 2 Blueprints
Description
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Key Features
[*] Develop a variety of iOS-compatible applications that range from health and fitness to utilities using this project-based handbook
[*] Discover ways to make the best use of the latest features in Swift to build on a wide array of applications
[*] Follow step-by-step instructions to create Swift apps oriented for the real world
Book DescriptionIn this book, you will work through seven different projects to get you hands-on with developing amazing applications for iOS devices. We start off with a project that teaches you how to build a utility app using Swift. Moving on, we cover the concepts behind developing an entertainment or social networking related application, for example, a small application that helps you to share images, audio, and video files from one device to another. You'll also be guided through create a city information app with customized table views, a reminder app for the Apple Watch, and a game app using SpriteKit. By the end of this book, you will have the required skillset to develop various types of iOS applications with Swift that can run on different iOS devices. You will also be well versed with complex techniques that can be used to enhance the performance of your applications. What you will learn
[*]Get to grips with the basics of Xcode and Swift for application development
[*]Create a Photo Sharing application to capture an image, edit it using different features and share it via social media.
[*]Develop applications using the WatchKit and exchange data between iPhone and the Watch
[*]Use advanced features such as SpriteKit to build a game
[*]Install third-party Swift frameworks to improvise on your application development
[*]Discover how to simulate home automation with HomeKit
[*]Build an application to monitor the user s weight, heart rate and the number of steps for Health Historic Analysis
[*]Manipulate media using AVFoundation framework to merge audio and video.
Who this book is forIf you are a competent iOS developer who wants to develop stunning applications with Swift, then this book is for you. Familiarity with Swift programming is assumed.
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Person
Cecil Costa, also know as Eduardo Campos in Latin countries, is a Euro-Brazilian freelance developer who has been learning about computers since getting his first PC 286 in 1990. From then on, he kept learning about programming languages, computer architecture, and computer science theory. Learning is his passion as well as teaching; this is the reason why he worked as a trainer a books author. He has been giving on-site courses for companies such as Ericsson, Roche, TVE (a Spanish television channel), and lots of other companies. He is also the author of the book Swift Cookbook first edition, Swift 2 Blueprints and Reactive Swift Programming. Nowadays, Cecil Costa teaches through online platforms, helping people from every part of the world. In 2008, he founded his own company, Conglomo Limited (www.conglomo.es), which offers development and training programs both on site and online. Over his professional career, he has created projects by himself and also worked for different companies, from small to big ones, such as IBM, Qualcomm, Spanish Lottery, and DIA%. He develops a variety of computer languages (such as Swift, C++, Java, Objective-C, JavaScript, Python, and so on) in different environments (iOS, Android, Web, Mac OS X, Linux, Unity, and so on) because he thinks that a good developer needs to learn every kind of programming language to open his mind, and only then will he really know what development is. Nowadays, Cecil is based in the UK, where he is progressing in his professional career, working as an iOS Team Lead. I would like to thank mr George Boole for making everything true or false and to Leonard Kleinrock for creating the idea of internet.
Content
Knowing XCode
Creating a City Information app with customized Table Views
Creating a Photo Sharing app using the Camera
Simulating home automation with HomeKit
Creating a Walking Record app using the HealthKit Framework
Creating a Game App using SpriteKit
Creating a Reminder App for the Apple Watch
Creating a video manipulation app using AVFoundation
System requirements
File format: ePUB
Copy protection: Adobe-DRM (Digital Rights Management)
System requirements:
- Computer (Windows; MacOS X; Linux): Install the free reader Adobe Digital Editions prior to download (see eBook Help).
- Tablet/smartphone (Android; iOS): Install the free app Adobe Digital Editions or the app PocketBook before downloading (see eBook Help).
- E-reader: Bookeen, Kobo, Pocketbook, Sony, Tolino and many more (not Kindle).
The file format ePub works well for novels and non-fiction books – i.e., „flowing” text without complex layout. On an e-reader or smartphone, line and page breaks automatically adjust to fit the small displays.
This eBook uses Adobe-DRM, a „hard” copy protection. If the necessary requirements are not met, unfortunately you will not be able to open the eBook. You will therefore need to prepare your reading hardware before downloading.
Please note: We strongly recommend that you authorise using your personal Adobe ID after installation of any reading software.
For more information, see our ebook Help page.
File format: PDF
Copy-Protection: Adobe-DRM (Digital Rights Management)
System requirements:
- Computer (Windows; MacOS X; Linux): Install the free reader Adobe Digital Editions prior to download (see eBook Help).
- Tablet/smartphone (Android; iOS): Install the free app Adobe Digital Editions or the app PocketBook before downloading (see eBook Help).
- E-reader: Bookeen, Kobo, Pocketbook, Sony, Tolino and many more (only limited: Kindle).
The file format PDF always displays a book page identically on any hardware. This makes PDF suitable for complex layouts such as those used in textbooks and reference books (images, tables, columns, footnotes). Unfortunately, on the small screens of e-readers or smartphones, PDFs are rather annoying, requiring too much scrolling.
This eBook uses Adobe-DRM, a „hard” copy protection. If the necessary requirements are not met, unfortunately you will not be able to open the eBook. You will therefore need to prepare your reading hardware before downloading.
Please note: We strongly recommend that you authorise using your personal Adobe ID after installation of any reading software.
For more information, see our eBook Help page.