
Unreal Engine 4 Game Development Quick Start Guide
Description
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Key Features
Learn the fundamentals of Unreal Engine such as project templates, Blueprints, and C++
Use replication to create multiplayer games
Build dynamic game elements using Animation Blueprints and behaviour trees
Book DescriptionUnreal Engine is a popular game engine used by developers for building high-end 2D and 3D games. This book is a practical guide designed to help you get started with Unreal Engine 4 and confidently develop interactive games. You'll begin with a quick introduction to the Unreal Engine 4 (UE4) ecosystem. Next, you'll learn how to create Blueprints and C++ code to define your game's functionality. As you progress, you'll cover the core systems of UE4 such as Unreal Motion Graphics (UMG), Animation Blueprints, and behaviour trees to further build on your game development knowledge. The concluding chapters will then help you learn how to use replication to create multiplayer games. By the end of this book, you will be well-versed with UE4 and have developed the skills you need to use the framework for developing and deploying robust and intuitive games.What you will learn
Learn how to use project templates for your games
Create custom Blueprints and C++ classes and extend from Epic s base classes
Use Unreal Motion Graphics (UMG) to create menus and Heads-up Displays (HUDs) for your game
Develop more dynamic characters using Animation Blueprints
Understand how to create complex AI with behavior trees
Optimize, test, and deploy a UE4 project
Who this book is forYou will find this book useful if you already have some game development experience or are a Unity user who wants to get started with UE4. Knowledge of basic object-oriented programming topics such as variables, functions, and classes is assumed.
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Person
Rachel Cordone is a game designer and programmer who has been working with the Unreal Engine since the 1990's. She has worked with various game and simulation companies since 2003 on everything from PC, console, mobile, to VR and AR projects. For the past decade, Rachel has offered remote contract programming services to training software development companies including Northrop Grumman and Parsons Brinkerhoff. On the side, she makes video games through her company, Stubborn Horse Studios. She also wrote the book Unreal Development Kit Game Programming with UnrealScript for Packt.
Content
Introduction to Unreal Engine 4
Programming Using Blueprints
Adding C++ to a Blueprint Project
Creating HUDs and Menus Using UMG
Animation Blueprints
AI with Behavior Tree and Blackboard
Multiplayer Games
Optimization, Testing, and Packaging
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