
Graphic Inquiry
Description
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It's new. It's graphic. And it is the first of its kind. Designed to bridge theory and actual practice, Graphic Inquiry contains applications for new and practicing educators and librarians that can truly bring classroom learning into the 21st century. This visually rich book provides numerous, standards-based inquiry activities and projects that incorporate traditional materials as well as emerging social and collaborative technologies.
This full-color book provides real-world strategies for integrating graphic inquiry across the curriculum and is specifically designed to help today's educators identify tools and techniques for using graphic inquiry with their students. Although research is cited and references are provided, lengthy text passages are avoided in favor of practical, visual examples rooted in best practice and presented in graphic format. Readers will view this book as a quick reference to timely, realistic activities and approaches as compared to a traditional textbook.
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Persons
Daniel Callison is professor and dean of the School of Continuing Studies at Indiana University, Bloomington.
Content
Acknowledgments
Introduction
Section 1: Graphic Literacy, Fluency, Inquiry, and Life-long Learning
Graphic Literacy
Graphic Fluency
Graphic Inquiry
Graphic and Life-long Learning
Section 2: Types of Graphics
Charts and Graphs
Diagrams
Illustrations
Maps
Organizers
Images
Symbols
Section 3: SCORE IT! Standards and Deep Thinking
Storytelling
Communication
Organization
Representation
Evidence
Inference
Teaching
Section 4: Skills and Strategies
Reading and Comprehending Graphics
Analyzing and Interpreting Graphics
Using and Applying Graphics
Designing and Creating Graphics
Section 5: Interdisciplinary Approaches and Individual Differences
Primary Sources in Learning
Data Collection and Use in Learning
Photos in Learning
Maps in Learning
Info Graphics and Organizers in Learning
Comics in Learning
Literature and Visual Thinking
Section 6: Graphic Inquiry and the 21st Century Learner
Question
Explore
Assimilate
Infer
Reflect
Section 7: Learning through Graphic Inquiry
Graphics and Object-based Inquiry
Graphics and Place-based Learning
Community, Collaboration, and Authentic Learning
Inquiry, Innovation, and Illuminated Term Papers
Issues in Graphic Inquiry
Afterword
Bibliography
Image Credits
Index
System requirements
File format: PDF
Copy-Protection: Adobe-DRM (Digital Rights Management)
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