
Introduction to Java Through Game Development
Description
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With this book, you'll get to work with three Java game projects and have access to the complete game code for each project, including a full Java game engine. After completing Introduction to Java through Game Developmen t, you'll be proficient in Java programming, having worked with the language's fundamental aspects throughout the text, and will be ready to further your Java and game programming expertise with confidence.
What You'll
- Master the fundamentals of the Java programming language
- Use different data structures like arrays, lists, stacks, and queues
- Understand game programming basics including the main game loop
- Gain experience working with three different game projects via the book's coding challenges
- Work with the 2D game engine that powers the book's included games and learn to create your own new game projects
- Understand advanced Java topics like classes, encapsulation, inheritance, and polymorphism
- Work with exceptions and how to use debugging techniques to trace through code
- Sharpen your skills with over a dozen coding challenges that test your abilities with a development task on a real game project
Who This Book Is For
This book requires little to no programming experience to understand and benefit from the text.
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System requirements
File format: PDF
Copy protection: Watermark-DRM (Digital Rights Management)
System requirements:
- Computer (Windows; MacOS X; Linux): Use the free software Adobe Reader, Adobe Digital Editions, or any other PDF viewer of your choice (see eBook Help).
- Tablet/Smartphone (Android; iOS): Install the free app Adobe Digital Editions or another reading app for eBooks, e.g., PocketBook (see eBook Help).
- E-reader: Bookeen, Kobo, Pocketbook, Sony, Tolino and many more (only limited: Kindle).
The file format PDF always displays a book page identically on any hardware. This makes PDF suitable for complex layouts such as those used in textbooks and reference books (images, tables, columns, footnotes). Unfortunately, on the small screens of e-readers or smartphones, PDFs are rather annoying, requiring too much scrolling.
This eBook uses Watermark-DRM, a „soft” copy protection. This means that there are no technical restrictions to prevent illegal distribution. However, there is a personalised watermark embedded in the eBook that can be used to identify the purchaser of the eBook in the event of misuse and to provide evidence for legal purposes.
For more information, see our eBook Help page.