
Unity AI Programming Essentials
Description
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Book DescriptionThis book is aimed at developers who know the basics of game development with Unity and want to learn how to add AI to their games. You do not need any previous AI knowledge; this book will explain all the essential AI concepts and show you how to add and use them in your games.What you will learn
Who this book is for
More details
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Additional editions

Person
Curtis Bennett has been a developer in the games and computer graphics industry for several years. He has worked on developing immersive virtual environments, published research in visual simulation, taught college courses in game development, and worked for various game studios, and he was also an engineer on early versions of the RAIN AI plugin for Unity. Currently, he is the Technical Director for Creative Services at Ideum, which focuses on creating interactive media projects.
Content
A* Path Finding
Patrolling
Behaviors
Crowd Chaos
Crowd Control
Sensors and Activities
Attack
Attack
Driver
Animation and AI
Advanced NavMesh Generation
System requirements
File format: PDF
Copy-Protection: Adobe-DRM (Digital Rights Management)
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