
Board Games in the CLIL Classroom
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The present book explores how modern board gaming and language teaching can be beneficially combined to achieve optimal impact. Modern board games have a lot to offer language learners and teachers, and they should play a much more significant role in what has been labelled "Content and Language Integrated Learning" or CLIL.
Modern board games require cooperation, problem-solving, active discovery, interpretation and analysis. Most importantly, modern board games allow students to explore a hypothetical environment without the risk of language errors. The key ingredient of the present book is "game-based learning and teaching theory", or GBLTT, a theoretical framework which measures learning outcomes based on gaming and learning procedures. GBLTT is focused on balancing information and gameplay as well as putting a focus on the ability of each learner to retain language competence and to put their subject to realistic situations.
Reviews / Votes
This is a novel book and likely to be of interest across the profession of language teaching to a variety of participants. Board games can be an option to add variety and interest to the foreign language classroom provided, of course, participants in the learning process have a good idea of the principles for their effective exploitation. The book offers an interesting collection of chapters, with a good range of ideas and content, and plenty to spark good use of the technique among willing teachers.
James Milton, Emeritus Professor of Applied Linguistics, Swansea University, UK.
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